Kathra Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fighting clothing, which leaves very little to the imagination. Sporting a chestnut mohawk this woman's hair draws a lot of attention. She has several tiny emerald earrings on each ear.
Personality: She is almost excessively polite to everyone, even when angry. A true patriot, Kathra would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. She was an athlete and attended two major summer competitions. She never won. She has built up a small fortune and can afford her own way.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Rich, Military. Occupation: Navigator
Voice: Sleepy voice
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 70 gp.
Ridaro Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair, when down, is lengthy. Her eyes are green and she is always smoking a pipe.
Personality: She is a Spy first and foremost. She believes firmly that knowledge should be universal. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She worked as a nervous Spy and found it very stressful. She struck the Spy job and began her own company from there.
Motivation: To be a Navigator again; and several ex partners dislike her way of doing things and want revenge
Flaws: Disease. Bonds: Adventurer, Attractive, Job, Enemies. Occupation: Spy
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Tyna High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she wears dull white sweaters, loose yellow pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. Her black hair is singed and shortened. Her fierce brown eyes like to dwell on things.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: When she was but 6 years old her parents immigrated from the east. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Ugly, Sensitive. Bonds: Slave, Immigrant. Occupation: Guard
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 5)
Armor Class 10
Hit Points 46 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 10000 cp.
Luthra Gobblefirn, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. Her hair is always cut to a buzz. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She enjoys reading and quiet.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She dropped out of school before completing her studies. She hasn't been sleeping well lately.
Motivation: She is compelled to act according to her religious beliefs; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Insomniac, Greedy. Bonds: Religious. Occupation: Hunter
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 500 gp. 1 Minor magic item.
Fallond Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His white hair is drawn into a tight pony tail with a clover scrunchie. He has blue eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. A true patriot, Fallond would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a pair of adventurers, Fallond grew up listening to his mother's many stories. His mother was a soldier and died while he was still young. Fallond was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: To reunite with his old friends; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Justice. Bonds: Slave, Military, Adventurer, Religious. Occupation: Ploughman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +3
Possessions: 340 gp.
Tod Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is braided into rings. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a Ruler first and foremost. He believes firmly that knowledge should be universal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He comes from a rich eastern family. Like his father and his sister before him, after school he went straight into learning to become a Ruler. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To settle down with his crush; and wants a kiss
Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich, Guardian, Has a crush. Occupation: Ruler
Voice: Uses sign language
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: Just what you see.
Rohesia Weston, Female Human [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her black robe. Her black hair is kept up in a ponytail inside a Stetson hat. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Rohesia is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a white middle class family as the only child. Like her mother and her sister before her, after school she went straight into learning to become a Farmer. Due to her spouse's obsession with being a Animal Trainer they were divorced and she won custody of their son. She worked as a Farmer, and she later adopted a second son.
Motivation: To protect her home; and marry her sister to traveling adventurers
Ideals: Extrovert. Flaws: Mundane. Bonds: Job, Family, Guardian. Occupation: Farmer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 70 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!