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NPC Generator

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Advanced [show]


Marastyr Stoutale, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She prefers to wear flannel. Her hair is silver and curly. Her green unseeing eyes seem to look past you.

Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was born blind and as such lacked many opportunities for work. She took every job she could get her hands on, but the opportunities for Dwarves in the west were limited. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Half-Orc compassion; and an old rival family wants her found

Flaws: Disease, Racist. Bonds: Attractive, Family, Immigrant. Occupation: Mayor

Voice: Scottish accent

Attributes [hide]

Marastyr Stoutale, Female Dwarf Aristocrat 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 11 (+0)13 (+1)
Skills Deception +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 350 gp. 3 Smokesticks.


Social Check DCs


Arannis Ilphelkiir, Male Elf [Permalink]

Personal [hide]

Description: This man wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is muscular with a powerful set of arms. He wears a colorful flower in his auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is extraordinarily eccentric. He also hits on women, regardless of circumstances.

History: Arannis was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants his loneliness to end; and to settle down with his crush

Flaws: Insomniac, Insane. Bonds: Poor, Attractive, Has a crush. Occupation: Animal Trainer

Voice: High pitched and raspy

Attributes [hide]

Arannis Ilphelkiir, Male Elf Monk 4
Medium (5'4") Elf, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 14 (+2)13 (+1) 8 (-1)14 (+2)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven, Abyssal
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Adrik Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He prefers to wear flannel. His silver hair and beard is wavy and long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Adrik wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is frequently practicing swordplay.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adrik was born on a far southern desert where he grew up under the tutelage of his father, an expert Armorer. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to clean up the streets

Ideals: Disciplined. Flaws: Insane. Bonds: Attractive, Military, Immigrant. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Adrik Durthane, Male Dwarf Barbarian 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 190 gp. 2 Thunderstones.


Social Check DCs


Kansif Whitby, Female Half-Orc [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears dark leathers with embroidery. She has moderate length red hair. She wears large thick round spectacles.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Her mother raised her in a mountain cabin. Through the years after Kansif was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Kansif's father didn't care for her much, and the feeling was mutual. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To reunite with her absent father; and she's repulsed by the pc

Flaws: Shy, Antagonistic, Secretive. Bonds: Nature, Family. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Kansif Whitby, Female Half-Orc Monk 7
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 1200 gp. Large well-done wool tapestry (500 gp). A roughly beaten golden orb (60 gp). Solid gold idol (1200 gp).


Social Check DCs


Trynnicus Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He keeps his long rusty crest kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Performer, his father struggled to pay the bills. Like his father and his brother before him, after school he went straight into learning to become a Brewer. In the meantime he has taken over work as a Brewer and occasionally as a mercenary.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Poor, Job. Occupation: Brewer

Voice: German accent

Attributes [hide]

Trynnicus Vangdondalor, Male Dragonborn Barbarian 5
Medium (6'6") Dragonborn, True Neutral (CR 5)
Armor Class 12
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 11 (+0)10 (+0) 18 (+4)12 (+1)
Skills Deception +4, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Curran Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: He wears baggy white pantaloons and a black scarf. His silver hair is thinning but still full. His eyes are a pleasant amber.

Personality: Curran is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was raised in a island tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He now owns his own business.

Motivation: To prove his worth to the world; and to be a sage again

Ideals: Joker. Flaws: Depressed, Impulsive. Bonds: Nature, Job. Occupation: Fortune-teller

Voice: German accent

Attributes [hide]

Curran Wildheart, Male Halfling Sorcerer 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 54 (15d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)16 (+3) 8 (-1)14 (+2)
Skills Animal Handling +4, Performance +7
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Goblin, Ignan
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166666666

Possessions: 4000 gp. Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver comb with moonstones (600 gp). A roughly beaten golden orb (50 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. He wears a mask on his face.

Personality: He will rave to anyone who will listen. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Efferil was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He wants nothing more than to rejoin the army; and to reunite with his old friends

Flaws: Insane. Bonds: Immigrant, Adventurer, Poor, Military. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Efferil Casilltenirra, Male Elf Fighter 2
Medium (4'9") Elf, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)13 (+1) 15 (+2)9 (-1)
Skills Insight +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1200 sp. 1 Everburning torch.


Social Check DCs

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