Ulblyn Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has blonde hair. His violet eyes are passionate and lively.
Personality: Always inclined to offer people food he seems plenty friendly. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Ulblyn was born with his father's beautiful face. He was taken as a slave by a traveling circus and forced to perform He now spends his time doing works of charity.
Motivation: He is currently in port desperately looking for someone to get him out; and he doesn't get along with people that don't share his tastes
Ideals: Philantrophist, Gifted. Bonds: Attractive, Slave. Occupation: Body Guard
Voice: French accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +7 / 3d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 600 gp. Tourmaline (160 gp). Amethyst (160 gp). Tiger eye turquoise (12 gp). Fiery yellow corundum (600 gp). 1 Minor magic item. 1 Minor magic item.
Halimath LaCava, Male Half-Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is knotted and matted. He has several tiny topaz earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He has all his life been fascinated with dancing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Halimath abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is unsatisfied with his job; and an old rival family wants him found
Ideals: Artistic. Flaws: Disease. Bonds: Rich, Job, Adventurer, Family. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 gp. A pair of silk slippers encrusted with tiny pearls. (130 gp). A delicate silver chain set with a tourmaline (50 gp). 1 Bullseye lantern. 1 Backpack.
Thomas Wade, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he tends to wear a brown poncho over his likewise colored trousers and shirt. He has golden hair. This violet eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born to a poor family in the city he treasured whatever gifts he got. A few years later when the south was not economically sound they moved to his current location. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is not mentally stable, and does not behave rationally
Flaws: Shy, Insane. Bonds: Criminal record, Poor, Immigrant. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
Possessions: 3200 gp. 1 Minor magic item. 1 Minor magic item.
Katherine Withrethin, Female Half-Elf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a perfectly clean shirt and pair of pants. She has wavy golden hair. She has several tiny topaz earrings on each ear.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Sold as a small child to a necromancer, Katherine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. By chance she met her brother recently and the two have been together since.
Motivation: Money/treasure; and to unite with her brother
Ideals: Athletic. Bonds: Attractive, Rich, Family, Mentor, Religious. Occupation: Baker
Voice: Scottish accent
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. Jade (120 gp). Deep blue spinel (1000 gp).
Rimmon Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green coat over a white low-cut shirt, and a feathered hat upon his head. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a rose on it. His brown hair is lengthy and is close to two feet long. He is very pretty but has cold, dead eyes.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born the only child of a wealthy merchant. He struck it rich when he found rare goods in large quantities. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the north; and money/treasure
Ideals: Justice, Extrovert, Entrepeneur. Bonds: Attractive, Rich. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'8") Tiefling, Lawful Neutral (CR 12)
Armor Class 10
Hit Points 96 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1
Possessions: 400 pp. Golden yellow topaz (1300 gp). Azurite (7 gp). Chalcedony (70 gp). Sard (70 gp). Rhodochrosite (7 gp). Amber (40 gp). Jasper (70 gp). Moss agate (7 gp). Malachite (7 gp).
Dimble Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His wide-brimmed hat is riddled with cuts and holes. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.
History: He was born in a small mountains village. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: He is content.
Flaws: Ugly, Mundane, Antagonistic. Bonds: Nature, Rich. Occupation: Mason
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 10)
Armor Class 14
Hit Points 97 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 16 (+3) | 20 (+5) | 10 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 3d6-3, Ranged +7 / 3d6+3, Grapple +3
Possessions: 2400 gp. Obsidian (7 gp). Sardonyx (30 gp). Banded agate (7 gp). Azurite (7 gp). Deep green spinel (150 gp). Chrysoprase (30 gp). 1 Minor magic item.
Trym Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He likes to wear yellow tank tops with brown pants. His Stetson hat is riddled with cuts and holes. He has blue eyes and a yellow hat with a brown feather.
Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Trym reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. During his travels, Trym and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Trym discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Trym fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Opinionated. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Weaver
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 5)
Armor Class 8
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Draconic, Druidic
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!