Agnes Heiser, Female Half-Elf [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a robe, a symbol of her god around her neck, and a morningstar on her belt. Sporting a white mohawk this woman's hair draws a lot of attention. Her eyes are gray and beady.
Personality: Agnes wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born at the edge of vast island. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural elven artifacts is her passion
Ideals: Fighting, Disciplined. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Knight
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Half-Elf, True Neutral (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: Lapis lazuli (16 gp). Peridot (60 gp). 2 Tanglefoot bags. 1 Smokesticks.
Balam Fluke, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. His black hair is matted, messy, and big. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of southern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Bricklayer. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult.
Flaws: Ugly, Impulsive. Bonds: Poor, Job, Immigrant, Religious. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 32 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 50000 cp. Silver chalice with lapis lazuli gems (170 gp). Gold dragon comb with red garnet eye (1700 gp). Old masterpiece painting (500 gp).
Sybil Eathalena, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a violet costume with the symbols of the four houses of cards on her torso. Her hair is greying and her face has many wrinkles. She has gleaming, smiling violet eyes.
Personality: Sybil hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She was born the only child of a wealthy merchant. Her mother was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.
Motivation: Retire the richest woman in the east; and nothing but the best is good enough for her
Ideals: Artistic, Logical, Entrepeneur, Persistence. Occupation: Scribe
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 9
Hit Points 10 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 6 (-2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. Amethyst (70 gp). Onyx (20 gp). Deep blue spinel (1100 gp).
Qemuel Sage, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He is wearing colorful clothing, dressed as a Map Maker. He has moderate length chestnut hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Qemuel took refuge in the large cave and found the beat up club and armor he uses now. Since then, he has sought to make the best of life.
Motivation: To clean up the streets; and to protect his home
Ideals: Justice, Gifted, Optimist. Bonds: Attractive, Nature, Guardian. Occupation: Map Maker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 60 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 400 gp.
Shamil Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue trousers with pastel and green striped suspenders. She wears various colorful collared shirts. She is physically well-built. She has no hair. Her eyes are violet and she is always smoking a pipe.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born a particularly ugly child, much to the horror of her parents. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature warhammer.
Motivation: She has a crush on the local Adventurer.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Adventurer, Family. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 2)
Armor Class 13
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Jheri Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing the road beaten gear of a warrior. Her copper crest is thinning but still full. Her red eyes dart from person to person.
Personality: She has a massive crush on the younger sibling of the Miller who has hired her part-time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She left for the west, certain she would find work there.
Motivation: She loathes her own lifestyle; and wants her loneliness to end
Ideals: Fighting, Gifted. Flaws: Antagonistic, Depressed. Bonds: Has a crush, Immigrant. Occupation: Miller
Voice: Posh accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 8 (-1) | 10 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 11000 sp. Iolite (30 gp). Deep green spinel (100 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trym Quickstep, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a red coat over a brown low-cut shirt, and a wide-brimmed hat upon her head. She keeps her black hair in a pixie cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: Always inclined to offer people food she seems plenty friendly. She believes the world needs to unite to get rid of goblins once and for all.
History: She was born in the south. She dropped out of school before completing her studies. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and many goblins want her driven away
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Navigator
Voice: Italian accent
Attributes [hide]
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Ignan
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 70 gp. Large well-done wool tapestry (100 gp).
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