Patrick Colton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He tends to wear a large grey jacket. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Animals are drawn to him, and he is able to talk to them.
History: He got into the Layabout business at a young age. His childhood dream was to be a Body Guard, but he was a colossal failure. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic, Insomniac. Bonds: Job. Occupation: Layabout
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 40 pp. Hematite (14 gp).
Silent On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a pastel small hat and pastel clothes. He is muscular with a powerful set of arms. He wears his orange fur down. His fair skin shows little sign of his aristocratic breeding.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he wants random interesting trinkets and junk, hates to throw anything away
Flaws: Antagonistic, Fearful, Greedy. Bonds: Attractive, Criminal record. Occupation: Map Maker
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tabaxi, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 66 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 1 | 0 |
Possessions: 60 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp).
Nuraval Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. He sports a flattop hair cut. His blue eyes dart from person to person to random spaces in the air.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He would rather hide behind his crafts than deal with other people.
History: Nuraval was born with his father's beautiful face. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He uses money and sex appeal to get what he needs; and money/treasure
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 31 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 700 gp. Hematite (12 gp). 1 Half-Plate. 1 Full Plate.
Thodris Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is generally well dressed albeit a few years behind the times. She is an epitome of beauty. Her hair is blonde, silky, and of moderate length. Her eyes are violet and she is always smoking a pipe.
Personality: She is overprotective of those who hire her services. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: From birth she was tutored by a cruel and relentless mentor. A freak accident while working with her Painter mother left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: Dragonborn compassion; and a strong sense of loyalty to dragonborn people
Flaws: Racist, Disease. Bonds: Attractive, Guardian, Mentor. Occupation: Laborer
Voice: Old thin voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 140 gp. 1 Masterwork Heavy wooden shield.
Pennie Stoutbridge, Female Halfling [Permalink]
Personal [hide]
Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She carries with her a set of whips on her belt, each one with a ruby on the hilt. Her hair is short and silver. Her ears are large.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born at the edge of vast desert. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is unsatisfied with her job.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Job, Nature. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 23 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 290 gp.
Ida Marston, Female Human [Permalink]
Personal [hide]
Description: She wears a grey cloak and cross-gartered violet stockings. Her attire stands in sharp contrast to her shortspear, which is beautifully polished and possesses an ornate carving of a rose on it. Her chestnut hair is styled in orderly dreadlocks. She has amber eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her family was turned out during the war. She and her family wandered west to less war torn lands. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she wants nothing more than to rejoin the army
Ideals: Fighting. Flaws: Shy, PTSD. Bonds: Nature, Military. Occupation: Shoemaker
Voice: Soft and melodious
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 8 (-1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 sp.
Krakhorn Hornsby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is matted, messy, and big. His eyes are likewise violet.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Krakhorn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Krakhorn took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Military. Occupation: Armorer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'10") Half-Orc, Chaotic Good (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 16 (+3) | 11 (+0) | 7 (-2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 1d6+5, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. 7 Acid flasks.
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