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Kody Liadon, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'4" and wears a violet small hat and violet clothes. His left hand appears badly burned and disfigured. With a patchy golden beard and wild golden hair. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He inherited the family business which he has now maintained for 14 years.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Flaws: Antagonistic, Impulsive. Bonds: Immigrant, Job, Enemies. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Kody Liadon, Male Half-Elf Bard 15
Medium (5'4") Half-Elf, Neutral Evil (CR 15)
Armor Class 10
Hit Points 129 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 20 (+5)10 (+0) 10 (+0)9 (-1)
Skills History +5
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 6000 gp. Golden circlet with four aquamarines (2000 gp). Solid gold idol (300 gp). Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Embroidered and bejeweled glove (3000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Gold and topaz bottle stopper cork (1800 gp). Jeweled electrum ring (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Jeweled electrum ring (5000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rurik Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a brown and pastel handkerchief worn on his right side. His golden hair has been sun bleached extensively. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a habit of throwing himself into exceedingly dangerous situations.

History: Rurik hails from a village terrorized by brigands. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is unsatisfied with his job; and someone believes him a fraud

Flaws: Antagonistic, Impulsive. Bonds: Enemies, Criminal record, Job. Occupation: Herbalist

Voice: Uses sign language

Attributes [hide]

Rurik Fallack, Male Dwarf Wizard 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 15 (+2)10 (+0) 9 (-1)9 (-1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp. 1 Masterwork Common Melee.


Social Check DCs


Mugrunden Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time and is in decent physical shape. He keeps his long black crest kept up in a rat tail. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: A skeptical and narcissistic man, Mugrunden's first love is himself. His second love is also himself. He enjoys reading and quiet.

History: Born in the east to a Hunter, Mugrunden learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mugrunden took refuge in the large cave and found the beat up mace and armor he uses now. He struck the Hunter job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable, Logical. Bonds: Job, Nature, Religious. Occupation: Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Mugrunden Yarjerit, Male Dragonborn Warrior 1
Medium (6'4") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)17 (+3) 15 (+2)13 (+1)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs


Theobald Coleman, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears light armors faded through time and improper care. He keeps his auburn hair in a flapper bob. He has hazel eyes and a violet hat with a green feather.

Personality: He is mildly Half-Elf supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.

History: He comes from a rich northern family. Theobald was born on a far northern forest where he grew up under the tutelage of his father, an expert Miller. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Racist, Impulsive. Bonds: Immigrant, Rich. Occupation: Miller

Voice: Squeaky

Attributes [hide]

Theobald Coleman, Male Half-Elf Fighter 2
Medium (5'5") Half-Elf, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 8 (-1)18 (+4)
Skills History +3, Investigation +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 1900 sp.


Social Check DCs


Jasmine Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she usually wears her red robe and has her trident always slung over her shoulder. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her thin eyebrows rest above her beady green eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a brothel owner, Jasmine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break.

Ideals: Disciplined. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Mason

Voice: Dark and ominous

Attributes [hide]

Jasmine Whispermouse, Female Halfling Monk 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)8 (-1) 13 (+1)9 (-1)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 30000 cp. Jet (130 gp). Rhodochrosite (16 gp). Tiger eye turquoise (16 gp).


Social Check DCs


Tod Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his hair in dreadlocks. His eyes are likewise green.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Mason, who enjoyed hunting, Tod was taken on many hunting expeditions. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and to share knowledge with the world

Ideals: Disciplined, Logical. Bonds: Nature, Military, Job. Occupation: Animal Trainer

Voice: Scandinavian accent

Attributes [hide]

Tod Hogcollar, Male Halfling Sorcerer 11
Small (3'3") Halfling, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 35 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)16 (+3) 8 (-1)15 (+2)
Skills Persuasion +6, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Celestial, Ignan, Druidic
Attacks Melee +2 / 3d8-2, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666640

Possessions: 26000 sp. Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tenena Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in blue turtlenecks beneath a black coat with pastel slacks. She is bristling with hidden weapons, mostly ceremonial daggers and nunchakus. Her white hair is drawn into a tight pony tail with a card scrunchie. Her gray eyes are passionate and lively.

Personality: Deceptive and manipulative this northern gal figured out how to best use her charms to convince people to do what she wants. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: Tenena was raised in a hard working conservative environment. Tenena was born on a far northern desert where she grew up under the tutelage of her father, an expert Healer. Being a Healer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and she is a bit of a kleptomaniac

Flaws: Antagonistic. Bonds: Criminal record, Attractive, Job, Immigrant. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Tenena Shadowcloak, Female Gnome Adept 2
Small (3'0") Gnome, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)15 (+2) 12 (+1)16 (+3)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 350 gp.


Social Check DCs

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