Mary Windsor, Female Human [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a cross on it. She has a very tight haircut. Her ears are large.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the west
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Terse. Bonds: Slave. Occupation: Masseuse
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 700 gp. Aquamarine (200 gp).
Oriff Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'2" and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She sports a flattop hair cut. Her eyes are likewise green.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for her, and Oriff does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She is the product a well kept family trust fund and as such has never really known need. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She then took over the family business and is one of the better Baker for hire.
Motivation: Balancing her hectic life and new Baker responsibilities is difficult; and her religion dominates her actions
Flaws: Depressed. Bonds: Adventurer, Military, Rich, Job, Religious. Occupation: Baker
Voice: Sore throat, cough
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 100 pp. Carnelian (70 gp). White pearl (120 gp). 1 Tanglefoot bags.
Hadarai Holimion, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He prefers to wear flannel. His hair is chestnut, silky, and of moderate length. His green eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He receives visions of the future at random moments
History: He was raised in a island tribe. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Hedonist. Bonds: Attractive, Nature, Adventurer. Occupation: Tailor
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 1600 sp.
Erky Pingun, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man prefers to wear tan clothing when he does not wear armor. His red hair is singed and shortened. He has several tiny aquamarine earrings on each ear.
Personality: He is almost excessively polite to everyone, even when angry. He also is a firm believer in the manly ideal.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of illithids; and he has money and likes to spend it
Flaws: Ugly, Shy, Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Jeweler
Voice: Sleepy voice
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 10
Hit Points 26 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 600 gp.
Quarethon Kerrhylon, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His red crest is greasy and uncared for. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Quarethon was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and to be a sellsword again
Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Poor, Adventurer. Occupation: Adventurer
Voice: Italian accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
Possessions: 700 gp. Smoky quartz (50 gp). Blue star sapphire (1400 gp). Jasper (50 gp). Onyx (50 gp). Red garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Euphemia Hogcollar, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her blonde hair is smooth and relatively long. She wears crescent spectacles with a black brim.
Personality: Cocky and sure of herself, she believes she is the best Jeweler born in the past three hundred years. She takes great joy in being the best Jeweler in town.
History: Born to a pair of adventurers, Euphemia grew up listening to her mother's many stories. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. She struck the Jeweler job and began her own company from there.
Motivation: She is wracked by social anxiety; and she has money and likes to spend it
Flaws: Fearful. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Jeweler
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 6 (-2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 90 gp. 1 Masterwork Common Melee.
Dell Jamjar, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white vest and prefers brown and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down, and she perpetually has her bastard sword ready. She has dyed her greying red hair a little too much giving a sharp red color. She tend to wears goggles to shield her eyes.
Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. She was an adventurer many years ago and she formed a blood bond with her Tabaxi companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: To reunite with her old friends.
Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 69 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 9 (-1) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1100 pp. Deep blue spinel (1300 gp). Rhodochrosite (4 gp). Eye agate (4 gp). Blue quartz (4 gp). Eye agate (4 gp). Black pearl (1300 gp). Hematite (4 gp). Black pearl (1300 gp). Blue quartz (4 gp). Bloodstone (70 gp). Freshwater pearl (4 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!