Gilbert Berkeley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: He is business-like. He takes instructions and follows them to the letter. He never wears the same outfit twice, unless he absolutely has to.
History: He is a Succubi in disguise. He made a point of taking high paying jobs and getting most of it up front. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Professionalism, Artistic, Persistence. Bonds: Adventurer, Criminal record. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 20 pp. Red spinel (70 gp).
Juliana Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: A middle-aged woman, she sports yellow clothing, slightly heavier than average wear, and is pretty ugly. Her hair is short and brown. She wears crescent spectacles with a black brim.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is an amazing painter.
History: Gifted from a young age, Juliana studied abroad. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Juliana took refuge in the large cave and found the beat up spear and armor she uses now. She was granted necromantic powers by her dying brother.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Optimist, Gifted. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Miner
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'8") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp.
Anakis Care, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is wearing a perfectly clean shirt and pair of pants. Her hair is short and silver. Her skin is flawless and her white eyes scan people very quickly.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She enjoys reading and quiet.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: She has decided she is irredeemable; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic, Optimist, Logical. Bonds: Attractive, Religious, Criminal record. Occupation: Carter
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 8)
Armor Class 11
Hit Points 47 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 0 | 0 | 0 |
Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Yebe Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in collared shirts and wears a proper scarf over her head. She carries with her a set of morningstars, each one with a opal on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her blonde hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.
History: She was born on a small isolated farm. Over the years she perfected her riding and shooting skills. She has been a successful dealer in antiques buying low and selling high.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and her name or reputation has been wronged in the past by brigands, and she desires to right it
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Sensitive. Bonds: Nature. Occupation: Soapmaker
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 13 (+1) | 18 (+4) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee -2 / 1d4-4, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp.
Sethrekar Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears dark leathers with embroidery. His crest is white, silky, and of moderate length. His gold eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To clean up the streets; and to protect his home
Flaws: Antagonistic. Bonds: Attractive, Guardian, Mentor, Immigrant. Occupation: Merchant
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 7)
Armor Class 13
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 9 (-1) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +4
Possessions: 600 gp.
Vanuath Ariessus, Male Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. His white hair is lengthy. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Addict, Antagonistic, Ugly, Insomniac. Occupation: Slave Trader
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 27 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 8 (-1) | 8 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4
Possessions: 16000 sp. Blue sapphire (700 gp). Black pearl (600 gp). Deep blue spinel (600 gp).
Nithther Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. He has moderate length red crest. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is afraid of women and trembles around them
History: He is the product a well kept family trust fund and as such has never really known need. He worked as a nervous Jeweler and found it very stressful. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge; and he desires power and/or immortality
Flaws: Shy. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 800 gp.
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Their contribution stands as a beacon of hope for all adventurers!
