Barbena Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears many layers of old clothing at all times. Her hair is short and golden. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Stoic and calm, she prefers to meditate than take action. She is lazy and tries to find solutions quickly.
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Being a Animal Trainer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Disciplined. Flaws: Ugly, Lazy. Bonds: Poor, Criminal record. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 18 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 20 (+5) | 12 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Dwarven, Auran
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
Don Garrick, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tattered old clothes. He wears a wide-brimmed hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he wants to get laid
Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Poor, Military. Occupation: Roofer
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 200 sp.
Anne England, Female Human [Permalink]
Personal [hide]
Description: She is typically in her Ploughman uniform. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a very tight haircut. Her fierce violet eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Anne embodies much of what other species detest in the Humans. She feeds upon the attention of others.
History: Anne was born with her mother's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. She has drifted from career to career and currently works as a Ploughman.
Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg
Flaws: Antagonistic. Bonds: Job, Attractive, Has a crush. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Grisha Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His moppish auburn hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.
Personality: He is very quiet and rarely speaks above a whisper. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Detective, Grisha learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Logical. Flaws: Shy. Bonds: Religious, Job, Family. Occupation: Detective
Voice: Nasally tone
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Neutral (CR 14)
Armor Class 11
Hit Points 86 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 7 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. She carries a battered pickaxe and tarnished flail as well. Her hair is blonde and very short. Her thin eyebrows rest above her beady brown eyes.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Flattery will make her almost putty in your hands.
History: Nyx was raised in a hard working conservative environment. Through the years after Nyx was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Nyx's father didn't care for her much, and the feeling was mutual. She has worked as a Cartwright like her father before her.
Motivation: To be a Assassin again.
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job. Occupation: Cartwright
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 7000 sp. 1 Minor magic item.
Tyna Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears a white cloak and cross-gartered tan stockings, and carries tridents. Her hair is long and blonde with streaks of white, and is pulled back with small white clips. She wears large thick round spectacles.
Personality: She will rave to anyone who will listen. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was raised by priests from a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Religious, Mentor. Occupation: Seamstress
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: Red garnet (160 gp). 1 Magnifying glass.
Silaqui Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears a custom-built plate barding that's adorned with blue lining and desert motifs. Her golden hair, when down, is lengthy. Her hazel eyes are slightly larger than normal.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: The child of southern immigrants she idolized her father. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted martial powers by her dying sister.
Motivation: She's repulsed by the PC.
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
