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NPC Generator

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Advanced [show]


Solomon Compton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is physically well-built. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He got into the Doctor business at a young age. He moved from fad to fad and when he turned 15 he discovered singing. He has achieved small success as a Doctor.

Motivation: He has a crush on the local Knight; and balancing his hectic life and new doctor responsibilities is difficult

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Job, Has a crush. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Solomon Compton, Male Human Commoner 2
Medium (5'4") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 12 (+1)12 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


River Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. His black fur is kept up in a ponytail inside a wide-brimmed hat. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: River lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and marry his brother to traveling adventurers

Ideals: Pacifist, Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Family. Occupation: Cartwright

Voice: Booming voice

Attributes [hide]

River Buttons, Male Tabaxi Ranger 7
Medium (5'6") Tabaxi, Lawful Neutral (CR 7)
Armor Class 14
Hit Points 62 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)15 (+2) 17 (+3)12 (+1)
Skills Arcana +5, Deception +4
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 700 gp. Tourmaline (100 gp). Alexandrite (400 gp). Peridot (30 gp). Blue quartz (4 gp).


Social Check DCs


Reynard Smith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He is baby faced.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Reynard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He got into the Armorer business at a young age. He worked as a nervous Armorer and found it very stressful. He now owns his own business.

Motivation: He loathes his own lifestyle; and to be a hunter again

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Job, Military. Occupation: Armorer

Voice: Complex vocabulary, royal

Attributes [hide]

Reynard Smith, Male Half-Elf Sorcerer 3
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)15 (+2) 10 (+0)11 (+0)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 2200 sp. Gold and topaz bottle stopper cork (900 gp). Gold and topaz bottle stopper cork (900 gp).


Social Check DCs


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He prefers to wear brown pants and tee shirts. His hair is long and black with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His ears are large.

Personality: He is witty, but his monotone delivery comes off as unnerving He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fletcher work with an outfit from a few towns over. Fletcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and further expansion of business

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Military, Job. Occupation: Fletcher

Voice: Nasally tone

Attributes [hide]

Everard Kelsey, Male Human Fighter 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll, Infernal
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 70 gp. Obsidian (14 gp). 3 Tanglefoot bags.


Social Check DCs


Hrathy Graeme, Female Half-Orc [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a black suit, grey shirt, and green tie. She carries with her a set of falchions, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her brown hair, when down, is lengthy. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is calm most of the time but flees social interaction. Around other people she will do her best to conceal her emotions and appear jolly.

History: Sold as a small child to a slaver, Hrathy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents enrolled her in a Adept school at a young age so that she could practice her necromantic talents. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hrathy fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Ruler

Voice: Squeaky

Attributes [hide]

Hrathy Graeme, Female Half-Orc Adept 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)9 (-1) 15 (+2)16 (+3)
Skills Stealth +2, Survival +5
Senses Passive Perception 12
Languages Orc
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 40 pp. 1 Minor magic item.


Social Check DCs


Thar Upton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and curly. His fierce gray eyes like to dwell on things.

Personality: Thar wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his father. He moved from fad to fad and when he turned 15 he discovered music. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Athletic, Disciplined, Artistic. Bonds: Slave. Occupation: Sage

Voice: German accent

Attributes [hide]

Thar Upton, Male Half-Orc Druid 9
Medium (5'1") Half-Orc, Neutral Evil (CR 9)
Armor Class 12
Hit Points 63 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)5 (-3) 10 (+0)11 (+0)
Skills Investigation +0, Survival +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Purban Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he is generally well dressed albeit a few years behind the times. He wears a feathered hat to hide his balding. His green unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Flaws: Disease, Antagonistic. Bonds: Attractive, Criminal record, Nature. Occupation: Barkeep

Voice: Soft and melodious

Attributes [hide]

Purban Underfoot, Male Halfling Ranger 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)12 (+1) 15 (+2)18 (+4)
Skills Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: Just what you see.


Social Check DCs

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