Valanthe Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears professional attire. She keeps her white hair in a flapper bob. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is very quiet and rarely speaks above a whisper. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was raised in a island tribe. Her father was a soldier and died while she was still young. Valanthe was left her father's suit of armor and trained in its use and care. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world; and she wants nothing more than to rejoin the army
Flaws: Shy, Impulsive. Bonds: Attractive, Nature, Military. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 9)
Armor Class 13
Hit Points 54 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 3d4-2, Ranged +6 / 3d4+3, Grapple +6
Possessions: 20 pp. Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (1400 gp).
Nora Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large white jacket. She wears a small hat to cover her moderate length blonde hair. Her eyes, though not visible through her cowl, are gray.
Personality: Aggressive, abrasive, and angry, Nora embodies much of what other species detest in the Halflings. Animals are drawn to her, and she is able to talk to them.
History: Gifted from a young age, Nora studied abroad. Her mother had invested heavily in several trade routes and wanted her to inherit them. She then took over the family business and is one of the better Mortician for hire.
Motivation: Her name or reputation has been wronged in the past by brigands, and she desires to right it; and further expansion of business
Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Job, Enemies. Occupation: Mortician
Voice: Scandinavian accent
Attributes [hide]
Small (2'8") Halfling, Lawful Evil (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: Just what you see.
Yurgunn Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears a well pressed and immaculate suit (or dress). Her whole body is exceptionally muscular. She wears her blonde hair down. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is an amazing painter.
History: Born to a Blacksmith, her father struggled to pay the bills. As a very small child her family refused to pay dues to a local crime lord, who ordered them killed. Her mother, a somewhat powerful mage sought to protect her and cast a teleportation spell that whisked her away. Due to her spouse's obsession with being a Blacksmith they were divorced and she won custody of their daughter. She worked as a Stableman, and she later adopted a second daughter.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Gifted. Bonds: Immigrant, Family, Poor, Criminal record. Occupation: Stableman
Voice: Speaks with a cold
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Gnoll, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 |
Possessions: 7000 sp.
Drifting Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is generally shirtless and showing off her tattooed chest. Her fur, while still mostly cinnamon, has prominent grey streaks. Her skin is flawless and her hazel eyes scan people very quickly.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the south to a Ruler, Drifting learned a great deal about her mother's area of expertise. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She then took over the family business and is one of the better Ruler for hire.
Motivation: She wants nothing more than to rejoin the army; and she is wracked by social anxiety
Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Job, Rich, Military. Occupation: Ruler
Voice: Indian accent
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 4)
Armor Class 8
Hit Points 22 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 17 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Aquan, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 30 pp.
Ohr Read, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His red hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Ohr is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: Marry his sister to traveling adventurers; and he wants to meet his childhood hero
Ideals: Extrovert, Justice. Bonds: Criminal record, Rich, Adventurer, Family. Occupation: Navigator
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Evil (CR 7)
Armor Class 8
Hit Points 16 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 7 (-2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 800 gp.
Chenna Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and muscular, this southern woman tends to wear a large white jacket. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her gray eyes dart from person to person.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She always admired martial-users and wanted to develop the talent, but never had the affinity for it. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Revenge; and wishes to resurrect an old love
Ideals: Athletic, Disciplined, Gifted, Artistic. Bonds: In love, Enemies. Occupation: Farmer
Voice: Sore throat, cough
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Infernal, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Malachite (12 gp). Bloodstone (40 gp). Sard (40 gp). 1 Minor magic item.
Jarsali Caerdonel, Female Elf [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her broad hat is riddled with cuts and holes. Her eyes, though not visible through her cowl, are violet.
Personality: She snorts whenever she laughs or is feeling confident. Jarsali is a bit of a follower. Usually she is manipulated by her sisters into helping them out, but recently she has become more of a free agent.
History: Jarsali was born the youngest of three triplets. Cursed with unlife at a very young age, Jarsali has worked very hard to control her curse. She then took over the family business and is one of the better Herbalist for hire.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and to be a fortune-teller again
Flaws: Ugly, Disease. Bonds: Family, Job, Debt. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 3)
Armor Class 13
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Elven
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. Golden pearl (130 gp). White pearl (130 gp). 1 Darkwood Buckler. 1 Buckler.
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Their contribution stands as a beacon of hope for all adventurers!