Joser Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears professional attire. He wears a small hat to hide his balding. He wears large thick round spectacles.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Joser's homeland. Joser decided to take the middle way and become a bodyguard. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Joker, Artistic, Fighting. Bonds: Attractive, Immigrant. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 40 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 18 (+4) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 2d6-3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 700 gp. 1 Minor magic item.
Damaia Rage, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is generally well dressed albeit a few years behind the times. Her hair is cut close to her head. Her red eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Sellsword
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'11") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
Possessions: 100 gp.
Anselm Radcliffe, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is greying and his face has many wrinkles. His amber eyes peer out from beneath his top brown hat.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He has a minor phobia of water and hates getting wet.
History: Gifted from a young age, Anselm studied abroad. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted divine powers by his dying sister.
Motivation: He is wracked by social anxiety.
Ideals: Justice, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Miller
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 6)
Armor Class 9
Hit Points 57 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Gnome
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Black pearl (1100 gp). Black pearl (1100 gp).
Thodris Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear grey clothing when she does not wear armor. She has a moderate pudge and is not very fit. She wears her blonde hair up. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a font of random trivia from the lore and stories she has discovered
History: Born in a small village she learned the ways of the warrior from her father. A gypsy cursed her at a young age, leading to her ugly appearance. She struck the Guard job and began her own company from there.
Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and sabotage a competitor
Ideals: Disciplined, Logical, Fighting. Flaws: Ugly. Bonds: Job, Debt. Occupation: Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 200 gp. Jasper (60 gp). Amethyst (140 gp). Peridot (60 gp). 1 Superior lock.
Criella Covert, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a tight fitting black shirt and pants. She has done her best to style her blue hair to look like a famous performer. She is very pretty but has cold, dead eyes.
Personality: She is calm most of the time but flees social interaction. Criella enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She got into the Actor business at a young age. A gifted student she started as a Courier, but she got bored and became a Actor. She tends to her Actor job now, and dutifully fulfills any obligations she has.
Motivation: A need for knowledge about a nearby landmark; and she is unsatisfied with her job
Flaws: Shy, Hedonist. Bonds: Attractive, Job, Adventurer. Occupation: Actor
Voice: Raspy
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 6)
Armor Class 12
Hit Points 28 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 14 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
Possessions: Just what you see.
Pelt Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears a worn and beaten armor. Beneath his clothing is a huge mess of scar tissue. He has moderate length red fur. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the recently deceased. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gifted from a young age, Pelt studied abroad. Pelt abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying sister.
Motivation: He wants to meet his childhood hero; and he desires power and/or immortality
Ideals: Gifted, Logical. Flaws: Addict. Bonds: Slave, Adventurer. Occupation: Junk Dealer
Voice: Indian accent
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 4 (-3) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 140 gp. Red-brown spinel (90 gp). 1 Banded mail.
Savaran Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is wearing colorful clothing, dressed as a Jeweler. Her crest is brass and curly. She has gleaming, smiling gold eyes.
Personality: She is fixated on the number 93. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: From birth she was tutored by a cruel and relentless mentor. In her 12th year, her parents were killed by a dire rats raid, leaving Savaran alone in the world. After a stint in an orphanage, she was adopted. She hasn't been sleeping well lately.
Motivation: Many dire rats want her driven away; and her name or reputation has been wronged in the past by dire rats, and she desires to right it
Flaws: Ugly, Insane, Insomniac. Bonds: Poor, Enemies, Mentor. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 51 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Terran, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +3
Possessions: 2000 gp.
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Their contribution stands as a beacon of hope for all adventurers!