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Advanced [show]


Anselm Jacobs, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He has the majority of his body covered in plate, marred by beers. His hair, while still mostly red, has prominent grey streaks. His eyes are gray and catlike.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Armorer arts, while his mother instructed him in etiquette, music and courtly manner. His childhood dream was to be a Hunter, but he was a colossal failure. He ran away from his former home and has been making his living as a Armorer for the past few years.

Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and wants to open a new tavern

Ideals: Impeccable. Flaws: Ugly. Bonds: Job, Rich. Occupation: Armorer

Voice: Slurs words

Attributes [hide]

Anselm Jacobs, Male Human Fighter 1
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 14 (+2)15 (+2) 10 (+0)14 (+2)
Skills Athletics +5, Deception +4
Senses Passive Perception 10
Languages Common, Gnoll, Giant
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +4

Possessions: 110 gp. 1 Breastplate.


Social Check DCs


Nella Hale, Female Half-Orc [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across her face, she dresses in white turtlenecks beneath a brown coat with green slacks. She has done her best to style her auburn hair to look like a famous performer. She wears crescent spectacles with a black brim.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. Cursed with vampirism at a very young age, Nella has worked very hard to control her curse. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She is a bit of a kleptomaniac; and she wants to meet her childhood hero

Ideals: Disciplined. Flaws: Disease. Bonds: Religious, Adventurer, Criminal record. Occupation: Assassin

Voice: Hollow voice

Attributes [hide]

Nella Hale, Female Half-Orc Commoner 4
Medium (6'1") Half-Orc, Lawful Evil (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)4 (-3) 14 (+2)15 (+2)
Skills Medicine +4, Nature -1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Cairn Rise, Male Tiefling [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He wears suspenders and black workpants. His shirt is tan, and he wears a heavy black leather apron most of the time. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a pair of adventurers, Cairn grew up listening to his father's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Ploughman

Voice: Soft and mumbly

Attributes [hide]

Cairn Rise, Male Tiefling Ranger 6
Medium (6'7") Tiefling, Lawful Neutral (CR 6)
Armor Class 9
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)7 (-2) 12 (+1)16 (+3)
Skills Medicine +4, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trail In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in earthy colors with a brown and yellow handkerchief worn on his right side. His fur is gray, silky, and of moderate length. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 5 years old his parents immigrated from the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To protect his home; and he's looking for his big break

Ideals: Philantrophist. Flaws: Insane. Bonds: Attractive, Adventurer, Immigrant, Guardian. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Trail In the Morning, Male Tabaxi Ranger 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 13
Hit Points 75 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)13 (+1) 11 (+0)12 (+1)
Skills Nature +5, Stealth +7
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1200 gp. A delicate brass dragon egg (50 gp). 1 Minor magic item.


Social Check DCs


Mord Ansley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He has blue eyes and a black hat with a grey feather.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.

History: The child of a Interpreter, who enjoyed hunting, Mord was taken on many hunting expeditions. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Ideals: Professionalism, Entrepeneur. Bonds: Attractive, Nature, Enemies. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Mord Ansley, Male Half-Orc Adept 4
Medium (6'8") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)11 (+0) 9 (-1)7 (-2)
Skills Acrobatics +4, Arcana +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Keyleth Durkin, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a violet vest and prefers pastel and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair has been sun bleached extensively. This brown eyed southerner is not easily forgotten.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is obsessed with finding treasure.

History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's looking for her big break; and obtaining odd cultural gnomish artifacts is her passion

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Military. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Keyleth Durkin, Female Half-Elf Ranger 3
Medium (5'8") Half-Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 8 (-1)5 (-3) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation -1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Symma Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a tan shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her golden hair is cut short with large spiked bangs in the front. Her eyes are hazel and beady.

Personality: This woman loves singing and to teach people singing more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in the north her family was never financially stable. When money was particularly tight she was walking through alleys when she overheard a Shipwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Artistic, Joker. Flaws: Ugly. Bonds: Poor. Occupation: Shipwright

Voice: High pitched and raspy

Attributes [hide]

Symma Nucklestamp, Female Gnome Fighter 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Elven, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 1 Minor magic item.


Social Check DCs

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