Kassoon
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NPC Generator

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Advanced [show]


Warryn Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is long and unkept. He has a dull look in his amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Warryn was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and meet up once more with his childhood friend

Ideals: Persistence. Flaws: Ugly, Shy. Bonds: Religious, Adventurer. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Warryn Rofferton, Male Gnome Fighter 4
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 44 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 20 (+5)10 (+0) 14 (+2)16 (+3)
Skills Athletics +1, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Kasdeya Fear, Female Tiefling [Permalink]

Personal [hide]

Description: She wears many layers of old clothing at all times, and carries bows. Her hair is cut close to her head. Her silver eyes dart from person to person.

Personality: A skeptical and narcissistic woman, Kasdeya's first love is herself. Her second love is also herself. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. When money was particularly tight she was walking through alleys when she overheard a Stableman hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is compelled to act according to her religious beliefs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Slave, Religious. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Kasdeya Fear, Female Tiefling Warrior 8
Medium (5'1") Tiefling, True Neutral (CR 8)
Armor Class 13
Hit Points 59 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 15 (+2)12 (+1) 16 (+3)17 (+3)
Skills Deception +6, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Mardnab Beren, Female Gnome [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a blue suit, red shirt, and black tie. She is bristling with hidden weapons, mostly axes and hand crossbows. Her hair is short and red. Her eyes are likewise hazel.

Personality: Confrontational and typically high on some drug or another. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her father raised her in a mountain cabin. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She got away from her former life and has fallen to alcoholism.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and seeks redemption

Ideals: Logical. Flaws: Addict. Bonds: Criminal record, Nature, Adventurer. Occupation: Ruler

Voice: Creaky witch voice

Attributes [hide]

Mardnab Beren, Female Gnome Sorcerer 3
Small (3'3") Gnome, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Religion +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Spring Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: This man tends to wear a pastel poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has moderate length beige fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Spring wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. When Spring reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Disciplined. Flaws: Hedonist. Bonds: Rich, Attractive, Military. Occupation: Knight

Voice: Farmer accent

Attributes [hide]

Spring Of Claws, Male Tabaxi Rogue 9
Medium (5'10") Tabaxi, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 18 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)12 (+1) 13 (+1)12 (+1)
Skills Acrobatics +5, Performance +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Umpen Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries a battered whip and tarnished nunchaku as well. He wears a broad hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of a Mayor, who enjoyed hunting, Umpen was taken on many hunting expeditions. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Umpen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Umpen Pilwicken, Male Gnome Monk 3
Small (3'7") Gnome, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Silaqui Harris, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She wears her hair in dreadlocks. She tend to wears goggles to shield her eyes.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is able to fit into much smaller and tighter spaces than normal.

History: Silaqui was born the youngest of three triplets. Her homeland was ravaged by war and she spent much of her life rebuilding it. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Regain custody of her son; and to reunite with her absent father

Ideals: Fighting, Gifted. Flaws: Insomniac, PTSD. Bonds: Family. Occupation: Jeweler

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Silaqui Harris, Female Half-Elf Paladin 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 58 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 15 (+2)10 (+0)
Skills Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 5000 sp.


Social Check DCs


Sarah Eastaughffe, Female Human [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She wears long strands of opal and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She sports golden long hair. Her blue eyes dart from person to person.

Personality: She is happy with her job as a Brewer. She turns her eye from what people do, preferring to live and let live. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She comes from a rich western family. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting drow, the young Sarah began to lead the lost caravan. She has achieved small success as a Brewer.

Motivation: She wants revenge against drow; and she is greedy

Ideals: Logical, Entrepeneur. Bonds: Rich, Job, Enemies. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Sarah Eastaughffe, Female Human Sorcerer 8
Medium (5'6") Human, Neutral Evil (CR 8)
Armor Class 13
Hit Points 26 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)11 (+0) 16 (+3)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1400 gp. Brown-green garnet (90 gp).


Social Check DCs

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