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NPC Generator

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Advanced [show]


Harriet Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a fine chain shirt which she covers with red colored cloaks and clothing. She has dyed her greying brown hair a little too much giving a sharp brown color. Her eyes are a pleasant violet.

Personality: A deeply religious woman she believes everything happens for a reason. She is afraid of women and trembles around them

History: Gifted from a young age, Harriet studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and she has a rivalry with the church that dominates her actions

Ideals: Gifted, Fighting. Flaws: Shy. Bonds: Immigrant, Religious. Occupation: Adventurer

Voice: Dutch accent

Attributes [hide]

Harriet Strongbones, Female Halfling Cleric 6
Small (2'10") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)9 (-1) 10 (+0)10 (+0)
Skills Arcana +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 600 gp.


Social Check DCs


Nora Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She carries with her a set of daggers, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is braided into rings. She is very pretty but has cold, dead eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: When she was but 3 years old her parents immigrated from the east. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and an old rival family wants her found

Ideals: Fighting, Disciplined. Bonds: Attractive, Immigrant, Nature. Occupation: Barkeep

Voice: Relaxed voice

Attributes [hide]

Nora Fastfoot, Female Halfling Bard 5
Small (3'1") Halfling, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 34 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 10 (+0)9 (-1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Furrele Turnuroth, Female Dragonborn [Permalink]

Personal [hide]

Description: A hulking woman with gigantic muscles, she wears a robe, a symbol of luck around her neck, and a pickaxe on her belt. Her red crest is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She also is a firm believer in the womanly ideal.

History: She was raised in a white middle class family as the only child. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She tends to her Marshal job now, and dutifully fulfills any obligations she has.

Motivation: Expand her business.

Ideals: Fighting. Flaws: Impulsive, Mundane. Bonds: Job, Debt. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Furrele Turnuroth, Female Dragonborn Rogue 3
Medium (6'2") Dragonborn, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Aquan, Gnoll
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Verin Glee, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt that is too small, which lets her gut show, with a ratty green coat over it. She has moderate length purple hair. She wears large thick round spectacles.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the east her family was never financially stable. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She is terrified, and will act out of fear.

Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Adventurer, Poor. Occupation: Layabout

Voice: Switch between two voices

Attributes [hide]

Verin Glee, Female Tiefling Druid 4
Medium (4'11") Tiefling, Lawful Good (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Animal Handling +2, History +5
Senses Passive Perception 10
Languages Common, Giant, Dwarven, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 gp. Amethyst (160 gp). Bloodstone (60 gp). Freshwater pearl (6 gp). Violet garnet (1000 gp). 1 Minor magic item.


Social Check DCs


Skoth Clare, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large white mantle and cape that has been intricately interwoven into his grey robe. He keeps his red hair in a pixie cut. His violet eyes have a joyful gleam in them most of the time.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with his god.

History: He was raised in a desert tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Religious, Nature, Enemies. Occupation: Servant

Voice: Loud with bravado

Attributes [hide]

Skoth Clare, Male Half-Orc Expert 14
Medium (5'3") Half-Orc, Lawful Good (CR 14)
Armor Class 12
Hit Points 58 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 13 (+1)5 (-3) 11 (+0)8 (-1)
Skills Arcana +2, Deception +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d6+4, Ranged +7 / 4d6+2, Grapple +4

Possessions: Peridot (50 gp). Bloodstone (50 gp). Blue diamond (8000 gp). Rhodochrosite (7 gp). Black pearl (700 gp). Tourmaline (70 gp). Rhodochrosite (7 gp). Violet garnet (700 gp). Peridot (50 gp). 1 Medium magic item.


Social Check DCs


Halimath Galanodel, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a white handlebar mustache and slicked back white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Mason, Halimath learned a great deal about his mother's area of expertise. He worked as a nervous Mason and found it very stressful. Recently the stress of being a Mason has made it difficult for him to sleep.

Motivation: He is terrified, and will act out of fear; and to get a good night's sleep

Ideals: Impeccable. Flaws: Insomniac, Fearful. Bonds: Adventurer, Job. Occupation: Mason

Voice: Middle-eastern accent

Attributes [hide]

Halimath Galanodel, Male Elf Adept 1
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 18 (+4)12 (+1)
Skills Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 140 gp. Peridot (30 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Hampton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He wears baggy grey pantaloons and a yellow scarf. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.

Personality: Stoic and calm, he prefers to meditate than take action. He also has developed a complete distrust of the Roofer profession.

History: Born in the east to a Doctor, Thomas learned a great deal about his father's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has since lost track of the people in his past.

Motivation: To share knowledge with the world; and further expansion of business

Ideals: Disciplined, Logical. Flaws: PTSD. Bonds: Job, Family. Occupation: Doctor

Voice: Speaks with back of mouth

Attributes [hide]

Thomas Hampton, Male Human Druid 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)12 (+1) 11 (+0)9 (-1)
Skills Arcana +3, Deception +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 sp.


Social Check DCs

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