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NPC Generator

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Advanced [show]


Lilli Bafflestone, Female Gnome [Permalink]

Personal [hide]

Description: She wears a fancy blue dress. She is physically well-built. Her white hair is heavily combed to the left. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born to loving parents in a slum to the west. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lilli took refuge in the old dungeon and found the beat up shortspear and armor she uses now. She used her abilities to trick people and travel the world for free.

Motivation: She is being blackmailed/forced/etc and this influences her actions.

Bonds: Attractive, Criminal record, Poor, Nature. Occupation: Mason

Voice: Dutch accent

Attributes [hide]

Lilli Bafflestone, Female Gnome Wizard 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)6 (-2) 15 (+2)6 (-2)
Skills Insight +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 600 gp.


Social Check DCs


Mary Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and is wearing a perfectly clean shirt and pair of pants. She wears a broad hat to hide her balding. Her green eyes lackadaisically let the world flow into them.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Further she is a bit of a stoner and is frequently out of it.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. She's since become an addict/alcoholic.

Motivation: Marry her brother to traveling adventurers.

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Family, Mentor. Occupation: Seamstress

Voice: Boston accent

Attributes [hide]

Mary Ariessus, Female Half-Elf Rogue 4
Medium (5'3") Half-Elf, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 18 (+4)16 (+3) 12 (+1)13 (+1)
Skills History +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Gnoll, Ignan
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0

Possessions: 600 gp.


Social Check DCs


Harbek Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. He has moderate length silver hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). During his travels, Harbek and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Harbek discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Harbek fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Nothing but the best is good enough for him; and to reunite with his old friends

Ideals: Passionate, Entrepeneur, Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Servant

Voice: Scottish accent

Attributes [hide]

Harbek Ungart, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 17 (+3)11 (+0) 14 (+2)16 (+3)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


Darrak Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is wearing a long, grey cloak. He has a white handlebar mustache and slicked back white hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His first spouse was a Guard, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Guard they were divorced and he won custody of their daughter. He worked as a Server, and he later adopted a second daughter.

Motivation: He has a rivalry with the Church that dominates his actions; and to unite with his brother

Flaws: Ugly, Shy, Impulsive. Bonds: Slave, Family, Religious. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Darrak Daerdahk, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)12 (+1) 11 (+0)9 (-1)
Skills Intimidation +1, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 130 gp. Carnelian (20 gp).


Social Check DCs


Bethrynna Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a violet suit, grey shirt, and white tie. Her attire stands in sharp contrast to her lance, which is beautifully polished and possesses an ornate carving of a cross on it. She has wavy white hair. Her amber eyes lackadaisically let the world flow into them.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When she was but 6 years old her parents immigrated from the east. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Servant. After a long history of fighting, Bethrynna and her spouse have recently divorced.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Insomniac, Antagonistic. Bonds: Immigrant, Job. Occupation: Servant

Voice: German accent

Attributes [hide]

Bethrynna Martell, Female Half-Elf Paladin 15
Medium (5'6") Half-Elf, Neutral Evil (CR 15)
Armor Class 11
Hit Points 70 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Investigation +7, Religion +7
Senses Passive Perception 11
Languages Common, Elven, Infernal, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140211

Possessions: 800 pp. Iolite (20 gp). Black pearl (700 gp). White opal (500 gp). Black star sapphire (500 gp). Red garnet (120 gp). Moss agate (9 gp). Tiger eye turquoise (9 gp). Deep blue spinel (700 gp). Azurite (9 gp). White opal (500 gp). Malachite (9 gp). 1 Medium magic item.


Social Check DCs


Anselm Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a worn and beaten armor. He wears a deerstalker hat to cover his moderate length golden hair. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Revenge; and further expansion of business

Ideals: Philantrophist. Bonds: Job, Immigrant, Military, Enemies. Occupation: Cartwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anselm Qualanthri, Male Half-Elf Warrior 1
Medium (5'4") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)8 (-1) 8 (-1)15 (+2)
Skills Religion +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 100 sp. Zircon (40 gp).


Social Check DCs


Mardnab Ningel, Female Gnome [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. She has styled her chestnut hair well, parting it to the left. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Mardnab is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Mardnab studied abroad. She was an adventurer many years ago and she formed a blood bond with her Tiefling companion (her 'brother'). She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Mardnab Ningel, Female Gnome Adept 8
Small (3'1") Gnome, Chaotic Good (CR 8)
Armor Class 12
Hit Points 16 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 9 (-1)12 (+1) 6 (-2)15 (+2)
Skills Arcana +4, Medicine +1
Senses Passive Perception 8
Languages Common, Gnome, Goblin
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 sp. Jeweled electrum ring (3000 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Old masterpiece painting (700 gp).


Social Check DCs

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