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NPC Generator

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Advanced [show]


Drenna Compton, Female Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears light armors faded through time and improper care, and is pretty ugly. She has dyed her greying auburn hair a little too much giving a sharp auburn color. She wears round tiny glasses practically rammed into her face.

Personality: She likes to make people angry or surprised. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. From there she went from mercenary job to mercenary job. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Drenna Compton, Female Half-Orc Monk 2
Medium (5'11") Half-Orc, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)4 (-3) 11 (+0)9 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 120 gp. Rose (20 gp).


Social Check DCs


Ombul Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: 3'1" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a brown handlebar mustache and slicked back brown hair. His gray eyes lackadaisically let the world flow into them.

Personality: He has always had a great fascination with Gnomish culture. Further he is a bit of a stoner and is frequently out of it.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion

Ideals: Athletic. Flaws: Racist, Addict, Ugly. Occupation: Masseuse

Voice: growls and snarls, animalistic

Attributes [hide]

Ombul Warmwater, Male Halfling Warrior 4
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 14
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 8 (-1)12 (+1) 17 (+3)13 (+1)
Skills Insight +5, Intimidation +3
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Jheri Vangdondalor, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She typically wears black cloth garments or leather armor. Her rusty crest is thinning but still full. Her gold eyes dart from person to person to random spaces in the air.

Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She does not trust anyone and sleeps with one eye open.

History: Jheri was born in the east. At a young age she loved to build and create. Her first spouse was a Doctor, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She hasn't been sleeping well lately.

Motivation: She feels threatened by others; and she has decided she is irredeemable

Ideals: Persistence. Flaws: Insomniac, Fearful. Bonds: Criminal record, Family. Occupation: Guard

Voice: Dutch accent

Attributes [hide]

Jheri Vangdondalor, Female Dragonborn Aristocrat 9
Medium (6'7") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 9
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)14 (+2) 13 (+1)12 (+1)
Skills Investigation +5, Religion +5
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: 1500 gp. Hematite (10 gp). Chrysoberyl (40 gp). Jasper (70 gp).


Social Check DCs


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He sports grey clothing, slightly heavier than average wear. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His long white hair reaches down to his waist. He has a dull look in his green eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invites people to come help in his community garden.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Peter took refuge in the large cave and found the beat up rapier and armor he uses now. After a long history of fighting, Peter and his spouse have recently divorced.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Nature. Occupation: Tailor

Voice: Can't modulate volume

Attributes [hide]

Peter Winthrop, Male Human Expert 1
Medium (6'3") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)11 (+0) 9 (-1)6 (-2)
Skills Performance +0, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 500 sp. Malachite (7 gp).


Social Check DCs


Hubert Kendal, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a brown poncho over his likewise colored trousers and shirt. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady amber eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a Adventurer, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered painting. He has never given up on his painting dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Poor. Occupation: Masseuse

Voice: Nasally tone

Attributes [hide]

Hubert Kendal, Male Human Monk 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 39 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 300 gp. Sardonyx (20 gp).


Social Check DCs


Harbek Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His black hair is heavily combed to the left. His brown unseeing eyes seem to look past you.

Personality: Calm and collected, he is a well trained Spy. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Harbek was born in the north. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Harbek grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Harbek. He tends to his Spy job now, and dutifully fulfills any obligations he has.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Persistence. Flaws: Disease, Forgetful. Bonds: Job, Criminal record. Occupation: Spy

Voice: Laughs frequently while speaking

Attributes [hide]

Harbek Brawnanvil, Male Dwarf Commoner 5
Medium (4'2") Dwarf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)7 (-2) 17 (+3)11 (+0)
Skills Acrobatics +6, Investigation +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +1

Possessions: 40000 cp.


Social Check DCs


Vassago Deft, Male Tiefling [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He dresses in green turtlenecks beneath a blue coat with red slacks. His whole body is exceptionally muscular. His silver hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west, but his parents moved at a very young age to the north. Cursed with unlife at a very young age, Vassago has worked very hard to control his curse. He's since become an addict/alcoholic.

Motivation: He is terrified, and will act out of fear; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Professionalism. Flaws: Addict, Disease. Bonds: Immigrant, Attractive. Occupation: Seamstress

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vassago Deft, Male Tiefling Wizard 1
Medium (6'7") Tiefling, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)9 (-1) 11 (+0)17 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs

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