River Running, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple burlap shirt and baggy pants. She conceals her club with her veritable burlap sack of a shirt. Her cinnamon fur has been sun bleached extensively. Her eyes are blue and she is always smoking a pipe.
Personality: This woman loves painting and to teach people painting more than just about anything. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has passion for adventuring and risk
Ideals: Artistic, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 7)
Armor Class 8
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 2d8+4, Ranged +1 / 2d8-2, Grapple +4
Possessions: 600 gp. Hematite (4 gp). Golden yellow topaz (700 gp). Moonstone (40 gp). 1 Minor magic item.
Ella Washington, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman has a large grey mantle and cape that has been intricately interwoven into her red robe and is in decent physical shape. She has styled her golden hair well, parting it to the left. She is very pretty but has cold, dead eyes.
Personality: She speaks before she thinks and is too direct. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Born in a small village she learned the ways of the warrior from her father. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has gone from town to town working and never settling down anywhere, but has fallen for a local Fletcher. She hasn't told them the truth, but wants to settle down with them.
Motivation: To prove her worth to the world; and to reunite with her absent father
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Family, Has a crush. Occupation: Dyer
Voice: Speaks in third person
Attributes [hide]
Medium (4'8") Human, True Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 150 gp. 1 Banded mail.
Trym Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: This man dresses well, wearing violet shirts, loose pants, and blazers most of the time, and sports empty pouches on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He takes great joy in being the best Weaver in town.
History: A powerful necromancer made him what he is. He made a point of taking high paying jobs and getting most of it up front. In the meantime he has taken over work as a Weaver and occasionally as a mercenary.
Motivation: Meet up once more with his childhood friend.
Flaws: Depressed. Bonds: Attractive, Job, Mentor, Adventurer. Occupation: Weaver
Voice: Stutters
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 7000 sp.
Agatha Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she is wearing a long, yellow cloak. She has shaved her head bald. Her gray eyes peer out from beneath her small yellow hat.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was an athlete and attended two major summer competitions. She never won. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Expand her business; and regain custody of her son
Ideals: Athletic. Bonds: Job, Attractive, Rich, Family. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Glim Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his blue robe and has his shortspear always slung over his shoulder. He keeps his black hair in a flapper bob. His eyes are likewise brown. His teeth are white and perfect.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born at the edge of vast forest. Like his mother and his sister before him, after school he went straight into learning to become a Glassblower. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Further expansion of business; and to clean up the streets
Flaws: Fearful. Bonds: Attractive, Guardian, Nature, Job. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 19 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2800 gp. Emerald (1500 gp). Fire opal (1500 gp).
Astar Swift, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. He has styled his white hair well, parting it to the right. His half smiles and white eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Astar will drive conversation. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Astar took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He is searching for what he claims is his rightful reward.
Motivation: Money/treasure.
Ideals: Extrovert. Bonds: Attractive, Adventurer, Rich, Nature. Occupation: Interpreter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 13)
Armor Class 13
Hit Points 52 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 3 | 2 | 0 |
Possessions: 2000 gp. Fiery yellow corundum (400 gp). Alexandrite (300 gp). Rock crystal (60 gp). Deep blue spinel (300 gp). Alexandrite (300 gp). Aquamarine (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alvyn Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: 3'2" and muscular, this western man wears skinny pants and wears a blue and red robe with the hood down. He wears his hair in dreadlocks. He has gray eyes and a blue hat with a red feather.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is afraid of women and trembles around them
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stableman. He tends to his Stableman job now, and dutifully fulfills any obligations he has.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Guardian, Job. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Giant, Celestial
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
Possessions: 600 gp. Sard (40 gp). Citrine (40 gp). Golden yellow topaz (1300 gp).
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Their contribution stands as a beacon of hope for all adventurers!
