Tarak Reed, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His tied-back hair is black. His face is scarred and worn.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born into a rich family. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Fearful. Bonds: Job, Religious, Rich. Occupation: Barber
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Evil (CR 12)
Armor Class 11
Hit Points 39 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 |
Possessions: 1000 gp. Moss agate (12 gp). 1 Minor magic item.
Margery Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who prefers to wear fine silks, though has several suits of combat armor for her hunting needs, she is not a threatening figure. She has slicked back golden hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.
History: Margery was raised in a hard working conservative environment. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She struck the Mason job and began her own company from there.
Motivation: Someone believes her a fraud; and further expansion of business
Ideals: Joker. Flaws: Fearful. Bonds: Rich, Job, Family, Enemies. Occupation: Mason
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 1400 sp. 1 Half-Plate.
Griselda Rutherford, Female Human [Permalink]
Personal [hide]
Description: A 4'8" southern woman, she wears professional attire. Her hair is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She comes from a rich southern family. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She was always very intelligent and has formed a secret society of freemasons.
Motivation: She has money and likes to spend it; and she is greedy
Ideals: Disciplined. Flaws: Secretive. Bonds: Attractive, Rich, Nature. Occupation: Bather
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 64 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 500 gp. A necklace of small pink pearls (1000 gp).
Bertram Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: An older man who is well dressed, but even with his fine clothing he looks run-down, he is not a threatening figure. His black hair is cut short with large spiked bangs in the front. He wears an eyepatch.
Personality: He hates orcs. He views them as having robbed his home of its proper glory. He is able to make almost anything out of random pieces of junk.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: Someone believes him a fraud; and tiefling compassion
Ideals: Gifted. Flaws: Ugly, Racist. Bonds: Enemies, Adventurer. Occupation: Butcher
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Shadow Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a brown vest with golden trim over her white shirt. Her white leather gloves and pants are well-kept, and her brown boots flare out at the collars. She has a penchant for wearing a ring with an oversized jet on her right hand. She keeps her long white fur kept up in a rat tail. She wears crescent spectacles with a black brim.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with her god.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted she never wanted to apply herself. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To find somewhere to settle down; and money/treasure
Ideals: Disciplined, Gifted. Flaws: Mundane. Bonds: Rich, Religious. Occupation: Marshal
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Terran, Ignan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Jo Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She likes to wear ponchos typically of a light red in addition to tight pants. She wears her white hair up. She has violet eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is afraid of women and trembles around them
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her mother was a mechanic, and taught her how to fix just about anything. She became a Sailor soon after.
Motivation: Regain custody of her daughter; and she is unsatisfied with her job
Ideals: Persistence. Flaws: Antagonistic, Shy. Bonds: Job, Family. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.
Whurbin Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His silver hair is cut jaggedly and amateurishly. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To get a good night's sleep; and he feels that his past leaves him morally obligated to help
Ideals: Fighting, Pacifist. Flaws: Antagonistic, Disease, Insomniac. Bonds: Criminal record. Occupation: Sculptor
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 1200 gp. Jasper (40 gp). Tiger eye turquoise (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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