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Advanced [show]


Trym Sutton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is dressed in earthy colors with a brown and pastel handkerchief worn on his left side. His hair is cut close to his head. His fierce blue eyes like to dwell on things.

Personality: Trym is depressed about a lot of things. He tends to be a nihilist. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Gifted from a young age, Trym studied abroad. He moved out east to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Gifted. Flaws: Depressed. Bonds: Military, Criminal record. Occupation: Priest

Voice: Sensual and smooth

Attributes [hide]

Trym Sutton, Male Human Sorcerer 11
Medium (5'7") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 25 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)14 (+2) 7 (-2)18 (+4)
Skills Acrobatics +3, Persuasion +8
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466666

Possessions: 280 pp. Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). Old masterpiece painting (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Yurgunn Durthane, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses in collared shirts and wears a proper scarf over her head. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her chestnut hair up in a very large beehive style do. Her gray eyes dart from person to person to random spaces in the air.

Personality: She is extraordinarily eccentric. She has all her life been fascinated with writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. From her teen years she was always beautiful and desirable, so people have always doted on her. She has never given up on her writing dream.

Motivation: She is content; and she seems to be bored by most things

Ideals: Artistic. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Marshal

Voice: Speaks with a cold

Attributes [hide]

Yurgunn Durthane, Female Dwarf Wizard 7
Medium (3'11") Dwarf, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 24 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)8 (-1) 15 (+2)15 (+2)
Skills History +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Marigold Leagallow, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. Her tied-back hair is chestnut. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She is a great chef.

History: Sold as a small child to a brothel owner, Marigold was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To find somewhere to settle down; and to protect her home

Ideals: Gifted, Logical. Flaws: Mundane. Bonds: Guardian, Mentor. Occupation: Soapmaker

Voice: Stutters

Attributes [hide]

Marigold Leagallow, Female Halfling Adept 5
Small (2'10") Halfling, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 20 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 600 gp. Aquamarine (1300 gp). Tourmaline (150 gp). Iolite (60 gp).


Social Check DCs


Reeza Cooper, Female Half-Orc [Permalink]

Personal [hide]

Description: Standing 4'10", this woman wears a lot of dark rich colors, with gold accents. She has a very tight haircut. She is very pretty but has cold, dead eyes.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She invites people to come help in her community garden.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.

Motivation: She has a crush on the local Stableman; and to settle down with her crush

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush. Occupation: Detective

Voice: German accent

Attributes [hide]

Reeza Cooper, Female Half-Orc Rogue 7
Medium (4'10") Half-Orc, Lawful Neutral (CR 7)
Armor Class 9
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 14 (+2)10 (+0) 11 (+0)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 1100 gp. Smoky quartz (80 gp). Alexandrite (1600 gp). Freshwater pearl (5 gp). Fiery yellow corundum (900 gp).


Social Check DCs


Zykroff Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: This western woman is wearing a tight green one piece outfit complete with pants, hood, and a cape. Her clothes are grease stained in places. She has done her best to style her green crest to look like a famous performer. Her eyes, though not visible through her cowl, are red.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born to a poor family in the city she treasured whatever gifts she got. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. After a long history of fighting, Zykroff and her spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Poor, Immigrant, Religious. Occupation: Mason

Voice: Slow speaker

Attributes [hide]

Zykroff Imbixtellrhyst, Female Dragonborn Warlock 2
Medium (6'1") Dragonborn, Chaotic Evil (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)14 (+2) 13 (+1)10 (+0)
Skills Arcana +4, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: Brown-green garnet (50 gp). Tourmaline (50 gp). Amethyst (50 gp).


Social Check DCs


Taklinn Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is long and unkept. He wears an eyepatch.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Taklinn is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast desert. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk

Flaws: Ugly. Bonds: Adventurer, Criminal record, Family, Nature. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Taklinn Dankil, Male Dwarf Wizard 2
Medium (4'1") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)9 (-1) 12 (+1)15 (+2)
Skills Nature +1, Persuasion +4
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. Smoky quartz (60 gp). Golden pearl (60 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trail Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears a pastel costume with the symbols of the sun god on his torso, he is not a threatening figure. His brown fur is kept up in a ponytail inside a Stetson hat. His yellow eyes dart from person to person.

Personality: He has always had a great fascination with Dwarven culture. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Trail took refuge in the ruined castle and found the beat up club and armor he uses now. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers; and a deep hatred of gnolls

Flaws: Racist. Bonds: Enemies, Nature, Adventurer, Family. Occupation: Merchant

Voice: Speaks with a cold

Attributes [hide]

Trail Candle, Male Tabaxi Warrior 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)15 (+2) 7 (-2)11 (+0)
Skills Investigation +4, Perception +0
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 9000 cp.


Social Check DCs

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