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NPC Generator

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Advanced [show]


Ella Radcliffe, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has no hair. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She bought a scythe and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She is terrified, and will act out of fear; and someone believes her a fraud

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Poor, Nature. Occupation: Herbalist

Voice: Puts emphasis on the wrong words

Attributes [hide]

Ella Radcliffe, Female Human Rogue 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Insight +2, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Felosial Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is generally shirtless and showing off her tattooed chest, and is pretty ugly. Her hair is black and very short. Her green eyes peer out from beneath her top tan hat.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with a lost civilization.

History: She was born at the edge of vast desert. Felosial was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Felosial decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: A rival would like her out of the picture; and a strong sense of loyalty to half-elven people

Flaws: Ugly, Racist. Bonds: Adventurer, Nature, Criminal record. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Felosial Ofandrus, Female Elf Paladin 3
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)8 (-1) 11 (+0)10 (+0)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Baelitae Arnuanna, Female Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 5'7" and wears a yellow tunic with black highlights, and long violet pants that bunch up around her shoes. Her brown hair, when down, is lengthy. Her hazel eyes are slightly larger than normal.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is obsessed with a lost civilization.

History: Gifted from a young age, Baelitae studied abroad. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break.

Ideals: Fighting, Gifted. Bonds: Adventurer. Occupation: Engraver

Voice: Voice breaks

Attributes [hide]

Baelitae Arnuanna, Female Half-Elf Paladin 5
Medium (5'7") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 10 (+0)4 (-3) 9 (-1)10 (+0)
Skills Insight +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moss agate (14 gp). Deep blue spinel (400 gp). Aquamarine (400 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and is pretty ugly. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He helped his mother out around the business and became quite the natural. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Rich, Job, Adventurer, Religious, Family. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Boddynock Quillsharpener, Male Gnome Sorcerer 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)11 (+0) 12 (+1)9 (-1)
Skills Athletics +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: Tourmaline (80 gp). Star ruby (1100 gp). Deep green spinel (80 gp). Blue quartz (13 gp). 4 Thunderstones. 1 Holy water. 1 Everburning torch.


Social Check DCs


Helen Axton, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a grey coat over a white low-cut shirt, and a feathered hat upon her head, she is not a threatening figure. She wears her red hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.

Personality: Helen wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. She now spends her time doing works of charity.

Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions

Ideals: Disciplined, Philantrophist. Bonds: Attractive, Religious, Enemies. Occupation: Bricklayer

Voice: pre-pubescent

Attributes [hide]

Helen Axton, Female Human Druid 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 8 (-1)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 9
Languages Common, Ignan, Infernal, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Spear Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His yellow fur is lengthy and is close to two feet long. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Spear lived on a farm with his father, near the main road leading to a nearby town. At some point he was captured by gnolls and was tortured. After several years of this he finally managed to escape. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Spear was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Regain custody of his son; and many gnolls want him driven away

Flaws: Fearful. Bonds: Poor, Family, Slave, Enemies. Occupation: Shipwright

Voice: Gruff and masculine

Attributes [hide]

Spear Wind, Male Tabaxi Rogue 10
Medium (5'0") Tabaxi, Neutral Good (CR 10)
Armor Class 14
Hit Points 46 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 12 (+1)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2000 gp. Pink pearl (140 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Frostbeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this western man wears a worn and beaten armor. His silver hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born in the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Athletic, Optimist. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Tailor

Voice: Speaks with lips pursed

Attributes [hide]

Olunt Frostbeard, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)3 (-4) 15 (+2)11 (+0)
Skills Religion -2, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day6

Possessions: 320 gp. 1 Silk rope.


Social Check DCs

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