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NPC Generator

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Advanced [show]


Ridaro Smith, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 4'8". She wears many layers of old clothing at all times, and her gloved hand is found clutching a bow. Her auburn hair is braided into rings. Her green eyes are slightly larger than normal.

Personality: Aggressive, abrasive, and angry, Ridaro embodies much of what other species detest in the Half-Elves. She is able to make almost anything out of random pieces of junk.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. As a young child she wandered into the woods despite her mother's warnings against it. Afterwards she claimed she had encountered giants who tried to eat her hand. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by giants, and she desires to right it

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Ridaro Smith, Female Half-Elf Barbarian 5
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 37 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)15 (+2) 15 (+2)14 (+2)
Skills Religion +5
Senses Passive Perception 12
Languages Common, Elven, Goblin, Halfling
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 4000 sp.


Social Check DCs


Rolf Alston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is dressed in earthy colors with a brown and tan handkerchief worn on his left side. His tied-back hair is red. His amber eyes dart from person to person to random spaces in the air.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A true patriot, Rolf would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Brewer.

Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Artistic. Bonds: Military, Job, Family. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Rolf Alston, Male Human Sorcerer 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 36 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)9 (-1) 8 (-1)16 (+3)
Skills Persuasion +6, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs


Cumpen Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This woman wears silk and lounges about seductively. She is muscular with a powerful set of arms. She wears a Stetson hat to hide her balding. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is extraordinarily eccentric. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.

History: When she was but 7 years old her parents immigrated from the east. Her first spouse was a Architect, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.

Motivation: Marry her brother to traveling adventurers; and wants to raise her children well

Flaws: Insane. Bonds: Attractive, Job, Immigrant, Family. Occupation: Performer

Voice: Spanish accent

Attributes [hide]

Cumpen Wildwander, Female Gnome Cleric 2
Small (3'3") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)16 (+3) 14 (+2)11 (+0)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Gnome, Undercommon, Halfling, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 140 pp.


Social Check DCs


Arara Berevan, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. She has shaved her head bald. Her fierce green eyes like to dwell on things.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She invites people to come help in her community garden.

History: When she was but 3 years old her parents immigrated from the west. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Arara took refuge in the ruined castle and found the beat up trident and armor she uses now. She has built up a small fortune and can afford her own way.

Motivation: Find a way to reverse the transformation of her brother; and wants to raise her children well

Ideals: Optimist, Philantrophist. Bonds: Rich, Immigrant, Nature, Family. Occupation: Adventurer

Voice: Soft and melodious

Attributes [hide]

Arara Berevan, Female Elf Aristocrat 4
Medium (4'7") Elf, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 14 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 5 (-3)7 (-2) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Kildrak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: 4'3" and muscular, this northern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears a feathered hat to hide his balding. His eyes are a pleasant violet.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.

History: He was born several months after his mother was called into army service. When Kildrak reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to work out more often.

Ideals: Athletic, Disciplined, Persistence. Bonds: Military. Occupation: Actor

Voice: Soft and melodious

Attributes [hide]

Kildrak Graybeard, Male Dwarf Paladin 12
Medium (4'3") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 110 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 17 (+3)11 (+0) 14 (+2)8 (-1)
Skills History +4, Performance +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 3d10-2, Ranged +4 / 3d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Red garnet (110 gp). Deep green spinel (110 gp). Golden yellow topaz (1400 gp). Blue star sapphire (1000 gp). Pink pearl (110 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gynnie Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: She is typically in her Mercenary uniform. Her hair is greying and her face has many wrinkles. She is baby faced.

Personality: A deeply religious woman she believes everything happens for a reason. She is lazy, self-centered, vain, and jealous.

History: Born in a small village she learned the ways of the warrior from her father. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mercenary work with an outfit from a few towns over. Mercenary work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her writing dream.

Motivation: Expand her business; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Artistic. Flaws: Selfish. Bonds: Job, Religious. Occupation: Mercenary

Voice: High pitched, excited

Attributes [hide]

Gynnie Porridgepot, Female Halfling Warlock 15
Small (2'10") Halfling, Lawful Evil (CR 15)
Armor Class 15
Hit Points 98 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Insight +7, Religion +6
Senses Passive Perception 12
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 800 pp. Eyepatch with mock eye of sapphire and moonstone (1400 gp). Silver chalice with lapis lazuli gems (90 gp).


Social Check DCs


Thamior Almeida, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet top hat and violet clothes. He carries with him a set of ceremonial daggers on his belt, each one with a aquamarine on the hilt. He wears his hair in dreadlocks. His blue eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Spice Merchant. He now mingles about in high society.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Fighting, Justice. Flaws: Impulsive. Bonds: Rich, Job, Enemies. Occupation: Spice Merchant

Voice: Soft and mumbly

Attributes [hide]

Thamior Almeida, Male Half-Elf Aristocrat 2
Medium (4'10") Half-Elf, Lawful Neutral (CR 2)
Armor Class 8
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)13 (+1) 11 (+0)11 (+0)
Skills Athletics +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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