Vadania Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman is very fat, and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her brown hair is lengthy and is close to two feet long. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Vadania is combative with any and all who dare try her patience in the slightest.
History: The child of a Architect, who enjoyed hunting, Vadania was taken on many hunting expeditions. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's looking for her big break; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Ugly, Shy. Bonds: Adventurer, Nature. Occupation: Butcher
Voice: Speaks in third person
Attributes [hide]
Medium (4'10") Half-Elf, True Neutral (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 9 (-1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 200 gp.
Elizabeth Lincoln, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and usually wears her brown robe and has her greatsword always slung over her shoulder. She wears a top hat to cover her moderate length red hair. She has a tattooed face.
Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bookbinder arts, while her father instructed her in etiquette, music and courtly manner. Elizabeth was born on a far northern forest where she grew up under the tutelage of her mother, an expert Bookbinder. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy.
Flaws: Ugly, Selfish. Bonds: Enemies, Rich, Immigrant. Occupation: Bookbinder
Voice: American accent
Attributes [hide]
Medium (5'10") Human, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 22 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 100000 cp. Alexandrite (200 gp). Jade (100 gp). Eye agate (7 gp). Smoky quartz (20 gp). Chalcedony (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Prosperine Moral, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has silver hair. Her white eyes are passionate and lively.
Personality: She is erratic and paranoid. She believes gnolls are coming to abduct people. She is obsessed with a lost civilization.
History: She was raised in a plains tribe. When money was particularly tight she was walking through alleys when she overheard a Glassblower hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Prosperine was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: To reunite with her old friends.
Bonds: Poor, Immigrant, Enemies, Adventurer, Nature. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 600 gp. Emerald (400 gp). Chrysoberyl (130 gp).
Nuthra Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a green armored body suit, with a simple blue line shooting up and back down. Her red crest is smooth and relatively long. This red eyed southerner is not easily forgotten.
Personality: She dislikes all the random violence that takes place in the south. She is obsessed with finding treasure.
History: Born to a pair of adventurers, Nuthra grew up listening to her mother's many stories. She dropped out of school before completing her studies. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Wants to work out more often.
Ideals: Athletic, Pacifist, Logical. Bonds: Adventurer. Occupation: Painter
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 120 gp.
Blossom Underbough, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a long black ponytail with little hanging trinkets. She wears round tiny glasses practically rammed into her face.
Personality: She hates goblins. She views them as having robbed her home of its proper glory. She also is a firm believer in the womanly ideal.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Days after completing her studies, news broke out that her hometown was attacked by goblins. Blossom was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the goblins.
Motivation: Revenge; and she desires power and/or immortality
Flaws: Impulsive. Bonds: Attractive, Enemies, Slave, Adventurer. Occupation: Shoemaker
Voice: Switch between two voices
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 43 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 500 gp. Lapis lazuli (5 gp). Freshwater pearl (5 gp). 1 Minor magic item.
Tim Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. His hair is always cut to a buzz. His brown eyes lackadaisically let the world flow into them.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: A powerful brothel owner made him what he is. He was taken from his home at a very young age. He has never given up on his dancing dream.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Optimist, Artistic. Bonds: Rich, Mentor, Slave. Occupation: Cartwright
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Fargrim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears just a grey suit. His hair is black and very short. His face is scarred and worn.
Personality: He is extraordinarily eccentric. He takes great joy in being the best Bookbinder in town.
History: He was born in the south, but his parents moved at a very young age to the east. When Fargrim reached his early adolescence his Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.
Motivation: Further expansion of business; and to be a herbalist again
Flaws: Ugly, Insane. Bonds: Job, Immigrant, Military. Occupation: Bookbinder
Voice: German accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 800 sp. 2 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
