Wiggens Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting clothing which further accentuates his frame. His black hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He also has developed a complete distrust of the Junk Dealer profession.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Insomniac, Mundane. Bonds: Attractive, Job, Rich. Occupation: Miller
Voice: Strong lisp
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 200 gp.
Frouse Daergel, Male Gnome [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His blonde hair is cut short. His green eyes dart from person to person to random spaces in the air.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. As long as the job gets done he does not care how it got done.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was taken from his home at a very young age. Being a Laborer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He loathes his own lifestyle; and he is a bit of a kleptomaniac
Ideals: Professionalism. Flaws: Depressed. Bonds: Immigrant, Attractive, Slave, Criminal record. Occupation: Laborer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 9)
Armor Class 14
Hit Points 72 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 3d4-3, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 1300 gp. Fire opal (1600 gp). Tourmaline (150 gp). Peridot (80 gp). Jasper (80 gp). Golden yellow topaz (200 gp). Bloodstone (80 gp). 1 Minor magic item.
Miles Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: Standing 5'1", this man wears professional attire. His hair, while still mostly golden, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Further he is a bit of a stoner and is frequently out of it.
History: The child of a Healer, who enjoyed hunting, Miles was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Expand his business; and balancing his hectic life and new junk dealer responsibilities is difficult
Flaws: Addict. Bonds: Attractive, Poor, Job, Nature. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 31 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 3000 sp.
Trym Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered spear and tarnished pickaxe as well. Her red hair is lengthy and is close to two feet long. Her eyes are gray and beady.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born the only child of a wealthy merchant. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Baker. She then took over the family business and is one of the better Baker for hire.
Motivation: Further expansion of business.
Ideals: Fighting, Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 15
Hit Points 40 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 10 (+0) | 12 (+1) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Halfling, Orc
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 1000 sp. Aquamarine (1100 gp). Jet (40 gp). Aquamarine (1100 gp). 1 Minor magic item.
Damaia Calm, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is dressed in a clean green cloak covering her clean studded leather. Her hair is chestnut and very short. Her face is scarred and worn.
Personality: She acts crazy and hedonistic. She is afraid of women and trembles around them
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she is a bit of a kleptomaniac
Ideals: Athletic. Flaws: Ugly, Hedonist, Shy. Bonds: Military. Occupation: Spice Merchant
Voice: American accent
Attributes [hide]
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Draconic, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Simple lock.
Valanthe Zheng, Female Half-Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this northern woman wears yellow trousers with brown and blue striped suspenders. She wears various colorful collared shirts. She has styled her white hair well, parting it to the right. She tend to wears goggles to shield her eyes.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is harsh and unforgiving.
History: She was born into a rich family. Ostracized due to the druidic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. She now spends her time doing works of charity.
Motivation: She has money and likes to spend it; and wants to open a new tavern
Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (4'10") Half-Elf, Neutral Good (CR 5)
Armor Class 8
Hit Points 24 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 9 (-1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 700 gp.
Diggory Kimberly, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally well dressed albeit a few years behind the times. He keeps his black hair in a pixie cut. He wears round tiny glasses practically rammed into his face.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He ran away from his former home and has been making his living as a Barrister for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Bonds: Attractive, Immigrant, Poor, Job. Occupation: Barrister
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 100 gp.
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