Frug Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. His skin is fair and his fingers are delicate and long. His hair is short and brown. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a pair of adventurers, Frug grew up listening to his father's many stories. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Frug and his spouse have recently divorced.
Motivation: His religion dominates his actions; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature, Religious. Occupation: Server
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 | 0 |
Possessions: 380 gp.
Nedda Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is dressed in earthy colors with a white and green handkerchief worn on her left side. Her brown hair is cut jaggedly and amateurishly. Her green unseeing eyes seem to look past you.
Personality: She is witty, but her monotone delivery comes off as unnerving She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born several months after her mother was called into army service. Nedda was born on a far western plains where she grew up under the tutelage of her mother, an expert Barkeep. She was recently attacked on the road and savagely beaten by bandits.
Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army
Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Military, Immigrant. Occupation: Barkeep
Voice: Scottish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1000 cp.
Spring Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she is well dressed, but even with her fine clothing she looks run-down. She has done her best to style her black fur to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She always admired divine-users and wanted to develop the talent, but never had the affinity for it. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She feels threatened by others; and she seems to be bored by most things
Ideals: Gifted. Flaws: Insomniac, Mundane, Fearful. Bonds: Attractive. Occupation: Priest
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +6
Possessions: 3000 sp. Freshwater pearl (10 gp). Black star sapphire (1100 gp). Brown-green garnet (130 gp).
Jak Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'0" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a red and grey handkerchief worn on his right side. His red hair and beard is wavy and long. He wears an eyepatch.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich eastern family. At a young age his mother died while driving off some giants. His father being the stubborn sort decided to stay and helped train him in halberd use. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and he has passion for adventuring and risk
Ideals: Fighting. Flaws: Ugly. Bonds: Enemies, Rich, Adventurer, Job. Occupation: Shipwright
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Pelt Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he very much looks the part of a Bricklayer. He has lavender fur. His amber eyes dart from person to person.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. When he's not drinking or sleeping the drinks off, he's doing music.
History: Gifted from a young age, Pelt studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Bricklayer.
Motivation: He has money and likes to spend it; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic, Gifted. Bonds: Job, Rich. Occupation: Bricklayer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 35 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 9 (-1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Druidic, Ignan
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 |
Possessions: 400 gp. Embroidered silk and velvet mantle with numerous moonstones (700 gp). Solid gold idol (500 gp). Carved bone or ivory statuette (60 gp). 1 Minor magic item.
Rolf Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a violet suit, white shirt, and violet tie. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: He was born several months after his father was called into army service. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He has dedicated himself to building a better village for his children.
Motivation: Wishes to resurrect an old love; and meet up once more with his childhood friend
Ideals: Gifted. Flaws: Selfish. Bonds: Military, Adventurer, In love. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Medium (5'3") Half-Elf, Neutral Evil (CR 4)
Armor Class 12
Hit Points 49 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item.
Dreali Fasharash, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is generally shirtless and showing off his tattooed chest. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue and beady.
Personality: He hates Elves with a passion. As such he is filled with self loathing. He misses his home and complains about the freezing weather, even in summer.
History: Sold as a small child to a brothel owner, Dreali was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Cursed with unlife at a very young age, Dreali has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Half-Orc compassion; and a strong sense of loyalty to half-orc people
Flaws: Ugly, Racist, Disease. Bonds: Immigrant, Mentor. Occupation: Animal Trainer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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