Nagrette Gresham, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears skinny pants and wears a white and grey robe with the hood down. She has a slight overbite and is overall scrawny. Her golden hair is long and unkept. Her blue eyes lackadaisically let the world flow into them.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now travels the world, in search of power and loot.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Adventurer, Religious, Rich. Occupation: Banker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 123 (15d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
Possessions: Fire opal (1600 gp). Red-brown spinel (150 gp). Deep blue spinel (900 gp). Rock crystal (40 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Deep blue spinel (900 gp). Jasper (40 gp). Jade (150 gp). Rose (40 gp). Blue quartz (10 gp). Golden yellow topaz (900 gp). Lapis lazuli (10 gp). 1 Medium magic item.
Ernest Staurheim, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears brown trousers with green and grey striped suspenders. He wears various colorful collared shirts. His blonde hair is lengthy. He has violet eyes and a brown hat with a green feather.
Personality: Eccentric and domineering, Ernest will drive conversation. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His parents moved while he was still in utero so he is the first generation to be born here. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Since then, he has sought to make the best of life.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Extrovert, Optimist. Flaws: Insane. Bonds: Immigrant, Job. Occupation: Stableman
Voice: Speaks in third person
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1 Banded mail.
Mozikth Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his gold crest in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic, Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Poor. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 40 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Halfling
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 400 gp. Deep blue spinel (300 gp). Golden yellow topaz (300 gp). Tiger eye turquoise (13 gp).
Vanuath Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. He has styled his white hair well, parting it to the left. His face is scarred and worn.
Personality: Vanuath is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Vanuath was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He wants revenge against dire rats.
Ideals: Extrovert, Fighting, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Blacksmith
Voice: Italian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Silver comb with moonstones (900 gp).
Yevelda Wade, Female Half-Orc [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears black painted combat armor at almost all times. She has wavy golden hair. She wears an eyepatch.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: She was born a particularly ugly child, much to the horror of her parents. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Due to her spouse's obsession with being a Crown-heir they were divorced and she won custody of their daughter. She worked as a Stylist, and she later adopted a second daughter.
Motivation: Her relatives are trying to arrange a marriage; and doesn't want to be a stylist and was forced into it by her family
Flaws: Ugly, Secretive. Bonds: Family, Religious. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
Lûgnak Berkeley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears professional attire. His long chestnut hair is drawn into a two foot long braid. His eyes are a pleasant gray.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Animals are drawn to him, and he is able to talk to them.
History: Lûgnak was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lûgnak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is compelled to act according to his religious beliefs; and wants to work out more often
Ideals: Athletic, Gifted, Persistence, Fighting. Bonds: Attractive. Occupation: Engraver
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'0") Half-Orc, True Neutral (CR 16)
Armor Class 12
Hit Points 85 (16d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 10 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 2 |
Possessions: 12000 gp. Carved bone or ivory statuette (50 gp). Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Fire opal pendant on a fine gold chain (1600 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A necklace of small pink pearls (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver chalice with lapis lazuli gems (50 gp). Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Jeweled anklet (4000 gp). Fire opal pendant on a fine gold chain (1600 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp).
Vonana Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a brown suit, tan shirt, and grey tie, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. She sports red long hair. She tend to wears goggles to shield her eyes.
Personality: She acts crazy and hedonistic. The war was a terrible time for her, and Vonana does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She got into the Seamstress business at a young age. In her 17th year, her parents were killed by a giants raid, leaving Vonana alone in the world. After a stint in an orphanage, she was adopted. She has worked as a Seamstress like her mother before her.
Motivation: She wants nothing more than to rejoin the army; and several ex partners dislike her way of doing things and want revenge
Flaws: Hedonist, Depressed. Bonds: Military, Job, Enemies. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!