Odo Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this northern man wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his flail. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised by priests from a young age. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and he wants revenge against goblins
Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Enemies. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 45 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1600 gp. Large well-done wool tapestry (200 gp).
Reynard Merton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dull brown sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sickle, just in case. His black hair is matted, messy, and big. He wears large thick round spectacles.
Personality: He dislikes all the random violence that takes place in the west. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and money/treasure
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Criminal record, Rich. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 91 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
Possessions: 28000 sp. Jasper (20 gp). Banded agate (11 gp). Jasper (20 gp).
Gillyd Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 4'3" and muscular, this western woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her red hair is singed and shortened. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born a particularly ugly child, much to the horror of her parents. She was an athlete and attended two major summer competitions. She never won. She has recently gotten a pet goose that steals things from people.
Motivation: She is a bit of a kleptomaniac; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Athletic, Justice. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Barkeep
Voice: Spits words with contempt
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 320 gp.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: This woman wears light armors faded through time and improper care, and sports empty pouches on her belt. Her chestnut hair is lengthy and is close to two feet long. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She dislikes all the random violence that takes place in the south. Around other people she will do her best to conceal her emotions and appear jolly.
History: Merla was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Expand her business.
Ideals: Pacifist. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Interpreter
Voice: Farmer accent
Attributes [hide]
Small (2'9") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 30000 cp.
Vanuath Dukakis, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a well pressed and immaculate suit (or dress). His black hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his violet eyes scan people very quickly.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His divine abilities were realized during a raid on his village. He has never given up on his writing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and doesn't want to be a armorer and was forced into it by his family
Ideals: Passionate, Artistic, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Armorer
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Evil (CR 7)
Armor Class 13
Hit Points 29 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Terran
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 800 gp. Sardonyx (80 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baz Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male wears a white shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He is tall, broad shouldered and powerfully built. With a patchy golden beard and wild golden hair. His amber eyes dart from person to person to random spaces in the air.
Personality: He hates Half-Orcs with a passion. As such he is filled with self loathing. He is frequently practicing swordplay.
History: Born in the south his family was never financially stable. When Baz reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Flaws: Racist, Depressed. Bonds: Military, Poor, Guardian. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 10)
Armor Class 7
Hit Points 46 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +2 / 3d6-2, Ranged +1 / 3d6-3, Grapple -2
Possessions: 260 pp. Deep green spinel (70 gp). Chrysoberyl (70 gp). Freshwater pearl (7 gp). Black pearl (1100 gp). Hematite (7 gp). Aquamarine (1100 gp).
Trynnicus Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'3" and lanky with angular features, he is an attractive figure. He prefers to wear green clothing when he does not wear armor. He wears a deerstalker hat to cover his moderate length brass crest. He wears crescent spectacles with a black brim.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a ruthless business man, a trait he acquired from his father.
History: He was born at the edge of vast forest. He worked as a nervous Bather and found it very stressful. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Revenge; and expand his business
Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Nature, Job, Enemies. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +4
Possessions: White pearl (150 gp). Golden yellow topaz (600 gp). Lapis lazuli (14 gp).
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Their contribution stands as a beacon of hope for all adventurers!
