Delre Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: This woman very much looks the part of a Locksmith. She is muscular with a powerful set of arms. Her hair is red and curly. She has a dull look in her amber eyes.
Personality: She is very quiet and rarely speaks above a whisper. She is obsessed with a lost civilization.
History: She was born several months after her father was called into army service. Cursed with vampirism at a very young age, Delre has worked very hard to control her curse. During her travels, Delre and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Delre discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Delre fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: To be a Actor again; and she has passion for adventuring and risk
Flaws: Shy, Disease. Bonds: Job, Adventurer, Military. Occupation: Locksmith
Voice: Low and grunting
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 900 sp. 1 Silk rope.
Anakis Soft, Female Tiefling [Permalink]
Personal [hide]
Description: She is lean but muscular and wears an entirely green suit with violet socks and a vest with buckled shoes. Her hair is dark red and very short. Her white eyes dart from person to person to random spaces in the air.
Personality: She is business-like. She takes instructions and follows them to the letter. She is an amazing painter.
History: Her father raised her in a mountain cabin. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: She's in love; and her spouse's relatives view her with great suspicion
Ideals: Professionalism, Gifted. Bonds: Nature, Family, Has a crush. Occupation: Herbalist
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 20 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 80 pp.
Kallista Loyalty, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs, and carries kukris. She wears a colorful flower in her chestnut hair. She wears crescent spectacles with a black brim.
Personality: A skeptical and narcissistic woman, Kallista's first love is herself. Her second love is also herself. She does not trust anyone and sleeps with one eye open.
History: She was raised in a white middle class family as the only child. From her teen years she was always beautiful and desirable, so people have always doted on her. She has built up a small fortune and can afford her own way.
Motivation: To find somewhere to settle down; and she uses money and sex appeal to get what she needs
Ideals: Fighting, Impeccable. Flaws: Insomniac, Mundane. Bonds: Rich, Attractive. Occupation: Blacksmith
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 14 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 17 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Vepar Soft, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she is wearing a long, black cloak. She has styled her purple hair well, parting it to the right. She has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic woman, Vepar's first love is herself. Her second love is also herself. She is obsessed with her god.
History: When she was but 3 years old her parents immigrated from the south. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. Some 10 years later her spouse died after the birth of her son. Heartbroken, Vepar never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Ideals: Impeccable. Flaws: Depressed. Bonds: Rich, Religious, Immigrant, In love. Occupation: Sailor
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 27 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic
Attacks Melee +0 / 2d10-3, Ranged +3 / 2d10+0, Grapple +0
Possessions: 800 gp. Coral (120 gp). Black pearl (400 gp). Coral (120 gp).
Altho Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He dresses in red turtlenecks beneath a black coat with brown slacks. He has shaved his head bald. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful necromancer made him what he is. He worked as a nervous Slave Trader and found it very stressful. He has drifted from career to career and currently works as a Slave Trader.
Motivation: Regain custody of his son; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Disciplined, Philantrophist. Bonds: Mentor, Job, Family. Occupation: Slave Trader
Voice: Australian accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Justin Burton, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, but even with his fine clothing he looks run-down. His whole body is exceptionally muscular. He has done his best to style his red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His parents moved while he was still in utero so he is the first generation to be born here. Justin liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Shy, Insane. Bonds: Immigrant, Slave, Nature. Occupation: Glassblower
Voice: Relaxed voice
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. Chalcedony (60 gp). 1 Darkwood Buckler.
Harvest Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and violet pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His cinnamon fur is lengthy and is close to two feet long. He has amber eyes.
Personality: He can speak with the recently deceased. He uses divination through singing.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying brother.
Motivation: He is terrified, and will act out of fear.
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive. Occupation: Guard
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 10)
Armor Class 10
Hit Points 37 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
Possessions: 240 pp. Emerald (400 gp). Rhodochrosite (8 gp). Banded agate (8 gp). Azurite (8 gp).
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