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NPC Generator

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Advanced [show]


Zagga Beverly, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a worn and beaten armor. She wears a colorful flower in her red hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She is underhanded and not above using her wealth and body to get others to do her bidding.

History: She was born in the east. Her mother was a mechanic, and taught her how to fix just about anything. She left for the east, certain she would find work there.

Motivation: Wants to work out more often; and halfling compassion

Ideals: Athletic, Joker, Persistence. Bonds: Attractive, Immigrant. Occupation: Farmer

Voice: Tuts and clicks tongue

Attributes [hide]

Zagga Beverly, Female Half-Orc Barbarian 6
Medium (6'4") Half-Orc, Lawful Evil (CR 6)
Armor Class 9
Hit Points 52 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)8 (-1) 13 (+1)6 (-2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Marlee, Male Human [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. His hair is chestnut, silky, and of moderate length. His eyes are blue and catlike.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his father was called into army service. Through the years after Alexandre was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Alexandre's father didn't care for him much, and the feeling was mutual. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Military. Occupation: Barkeep

Voice: Slow speaker

Attributes [hide]

Alexandre Marlee, Male Human Warrior 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Lance Wakefield, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by chocolates. He has blonde hair. This hazel eyed westerner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bow.

Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Ugly, Insomniac. Bonds: Adventurer, Mentor, Immigrant. Occupation: Miner

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Wakefield, Male Human Rogue 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)8 (-1) 17 (+3)12 (+1)
Skills History +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Three Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears her white fur up. She has green eyes and a brown hat with a green feather.

Personality: Overbrimming with self-confidence, Three isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She was born in the east, but her parents moved at a very young age to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the east, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and tabaxi compassion

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Attractive, Immigrant. Occupation: Servant

Voice: French accent

Attributes [hide]

Three Of Storm, Female Tabaxi Warrior 10
Medium (5'2") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 79 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Giant, Auran
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tarhun Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a simple black robe with violet stripes complete with hood. His feathered hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the south to a Laborer, Tarhun learned a great deal about his mother's area of expertise. A freak accident while working with his Stableman mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Disease. Bonds: Guardian, Slave, Job. Occupation: Laborer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tarhun Grrrmmballhyst, Male Dragonborn Fighter 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 8
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 16 (+3)15 (+2) 14 (+2)12 (+1)
Skills Intimidation +3, Stealth +0
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Ahlyssa Dayton, Female Human [Permalink]

Personal [hide]

Description: She wears a fancy brown dress. She has dyed her greying white hair a little too much giving a sharp white color. Her half smiles and green eyes are beguiling and draw you in.

Personality: She is mildly Human supremacist, though she does not identify as such. She has a minor phobia of water and hates getting wet.

History: The child of a Carter, who enjoyed hunting, Ahlyssa was taken on many hunting expeditions. Ahlyssa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Some 10 years later her spouse died after the birth of her daughter. Heartbroken, Ahlyssa never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.

Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Racist, Fearful. Bonds: Attractive, Nature, In love. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Ahlyssa Dayton, Female Human Ranger 11
Medium (5'6") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 48 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Athletics +8, Intimidation +6
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 2900 gp. Tiger eye turquoise (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bardryn Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and wears dark leathers with embroidery. Her left hand appears badly burned and disfigured. Her hair, while still mostly brown, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is witty, but her monotone delivery comes off as unnerving She feeds upon the attention of others.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Bardryn was born on a far eastern plains where she grew up under the tutelage of her mother, an expert Hunter. She moves from town to town, unable to find a place to settle.

Motivation: To reunite with her old friends; and she is a bit of a kleptomaniac

Ideals: Joker, Gifted. Bonds: Attractive, Immigrant. Occupation: Hunter

Voice: Sensual and smooth

Attributes [hide]

Bardryn Deepdelver, Female Dwarf Paladin 1
Medium (4'1") Dwarf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)10 (+0)
Skills Insight +0, Investigation +4
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 40 gp.


Social Check DCs

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