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NPC Generator

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Advanced [show]


Ûkrom Watson, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears black trousers with violet and white striped suspenders. He wears various colorful collared shirts, he is not a threatening figure. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: Overbrimming with self-confidence, Ûkrom isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ûkrom is combative with any and all who dare try his patience in the slightest.

History: He was born in a small desert village. He was taken as a slave by a traveling circus and forced to perform He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Impeccable, Justice. Bonds: Nature, Slave, Adventurer. Occupation: Animal Trainer

Voice: Speaks with a cold

Attributes [hide]

Ûkrom Watson, Male Half-Orc Warrior 7
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)13 (+1) 14 (+2)10 (+0)
Skills Intimidation +3, Medicine +5
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Lone Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown tunic with pastel highlights, and long tan pants that bunch up around his shoes. He keeps his beige fur in a flapper bob. His eyes, though not visible through his cowl, are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lone is combative with any and all who dare try his patience in the slightest.

History: He was born in the south. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Professionalism, Justice. Bonds: Immigrant, Criminal record, Religious. Occupation: Locksmith

Voice: Sleepy voice

Attributes [hide]

Lone Of Ivory, Male Tabaxi Wizard 3
Medium (6'0") Tabaxi, Neutral Evil (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)13 (+1) 18 (+4)13 (+1)
Skills Deception +3, Survival +6
Senses Passive Perception 14
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 400 gp.


Social Check DCs


Manea Revulsion, Female Tiefling [Permalink]

Personal [hide]

Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a worn and beaten armor. Her purple hair is thinning but still full. Her white eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She never swears and excessively uses polite adverbs when speaking. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born to a pair of big game hunters, but was frequently ill as a child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Server kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Attractive, Criminal record. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Manea Revulsion, Female Tiefling Wizard 4
Medium (4'8") Tiefling, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Helen Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears long strands of amethyst and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She is muscular with a powerful set of arms. She wears a top hat to cover her moderate length black hair. She has several tiny amethyst earrings on each ear.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She would rather hide behind her crafts than deal with other people.

History: Sold as a small child to a wizard, Helen was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. In her 11th year, her parents were killed by a brigands raid, leaving Helen alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Revenge.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Enemies, Mentor. Occupation: Shoemaker

Voice: Slow speaker

Attributes [hide]

Helen Martell, Female Half-Elf Sorcerer 10
Medium (4'7") Half-Elf, Lawful Good (CR 10)
Armor Class 12
Hit Points 60 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266

Possessions: 700 gp.


Social Check DCs


Adelard Upton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is short and red. He is baby faced.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Mortician business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Mortician job and began his own company from there.

Motivation: To reunite with his old friends.

Ideals: Optimist. Bonds: Rich, Family, Job, Adventurer. Occupation: Mortician

Voice: German accent

Attributes [hide]

Adelard Upton, Male Human Sorcerer 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 6 (-2)13 (+1)
Skills Animal Handling +0, Arcana +3
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 120 gp.


Social Check DCs


Aura In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" northern woman, she wears a brown shirt with thin violet vertical stripes and white pants. Her white fur is heavily combed to the left. She has blue eyes and a brown hat with a violet feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She was born on a small isolated farm. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She left for the north, certain she would find work there.

Motivation: She desires power and/or immortality; and she has passion for adventuring and risk

Flaws: Antagonistic. Bonds: Criminal record, Nature, Immigrant, Adventurer. Occupation: Miller

Voice: Speaks in third person

Attributes [hide]

Aura In the Morning, Female Tabaxi Warrior 5
Medium (5'3") Tabaxi, Neutral Evil (CR 5)
Armor Class 15
Hit Points 47 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 16 (+3)15 (+2) 15 (+2)9 (-1)
Skills Perception +5, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +3 / 2d4+0, Ranged +8 / 2d4+5, Grapple +5

Possessions: 3000 sp. Aquamarine (1600 gp). Rock crystal (20 gp).


Social Check DCs


Seraphina Stonebridge, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She prefers to wear red pants and tee shirts. Her golden hair is cut short. Her eyes, though not visible through her cowl, are amber.

Personality: She has a massive crush on the younger sibling of the Gardener who has hired her part-time. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Her father raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She loathes her own lifestyle; and she's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic, Depressed. Bonds: Has a crush, Nature. Occupation: Gardener

Voice: Ums and uhs a lot

Attributes [hide]

Seraphina Stonebridge, Female Halfling Monk 3
Small (3'0") Halfling, Lawful Good (CR 3)
Armor Class 13
Hit Points 8 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)8 (-1) 13 (+1)11 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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