Quick Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she usually wears her pastel robe and has her shield always slung over her shoulder. She sports a flattop fur cut. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She receives visions of the future at random moments
History: She was born to loving parents in a slum to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Gifted. Flaws: Insane. Bonds: Job, Poor, Attractive. Occupation: Performer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'9") Tabaxi, True Neutral (CR 8)
Armor Class 12
Hit Points 53 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4
Possessions: 1600 gp.
Sun Mist, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a brown cloak and cross-gartered violet stockings, and she perpetually has her longbow ready. Her lavender fur is singed and shortened. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Further she is a bit of a stoner and is frequently out of it.
History: She was born into a rich family. A gypsy cursed her at a young age, leading to her ugly appearance. She's since become an addict/alcoholic.
Motivation: She is greedy; and money/treasure
Ideals: Fighting, Joker. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Ploughman
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 60 gp. 1 Simple lock.
Mindartis Loccisano, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He wears his brown hair up. He has gray eyes and a yellow hat with a brown feather.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He got into the Junk Dealer business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and expand his business
Ideals: Joker. Bonds: Slave, Job, Adventurer. Occupation: Junk Dealer
Voice: Rolls R's
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 13 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) | 11 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Gnome, Orc
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
Possessions: 4000 sp.
Erias Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. He has dyed his greying black hair a little too much giving a sharp black color. His face is covered beneath a completely black helmet.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born to a criminal king-pin and mafia family He has chosen to use the inheritance that was left to him frivolously. Recently he has begun working with bootleggers and crooks.
Motivation: He's looking for his big break.
Ideals: Athletic, Optimist. Bonds: Adventurer, Criminal record, Rich. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 9)
Armor Class 12
Hit Points 79 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Eye agate (11 gp). 1 Minor magic item.
Thervan Withrethin, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who is well dressed, constantly wearing a tan suit, blue shirt, and black tie. His chestnut hair is styled in orderly dreadlocks. He has gleaming, smiling green eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born to a Spice Merchant, his father struggled to pay the bills. After coming to the age of reason, Thervan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Tailor for hire.
Motivation: Regain custody of his son; and sabotage a competitor
Ideals: Gifted, Justice. Bonds: Poor, Job, Family. Occupation: Tailor
Voice: Relaxed voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 3)
Armor Class 9
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Peridot (30 gp). Blue quartz (9 gp).
Immeral Holimion, Male Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears dull tan sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He keeps his brown hair in a flapper bob. His amber eyes dart from person to person.
Personality: He is very quiet and rarely speaks above a whisper. He uses divination through singing.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Crown-heir
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 11 (+0) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2100 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Gold and topaz bottle stopper cork (400 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). 1 Everburning torch. 1 Everburning torch. 4 Antitoxin.
Avice Clare, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a grey cloak and cross-gartered white stockings. Her hair is silver, silky, and of moderate length. Her eyes are amber.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of a Tanner, who enjoyed hunting, Avice was taken on many hunting expeditions. When money was particularly tight she was walking through alleys when she overheard a Priest hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world.
Flaws: Shy, Impulsive. Bonds: Poor, Attractive, Nature. Occupation: Priest
Voice: American accent
Attributes [hide]
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!