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NPC Generator

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Advanced [show]


Beloril Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: This dark-skinned male wears baggy brown pantaloons and a black scarf. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. His amber eyes dart from person to person to random spaces in the air.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Born in the east to a Herbalist, Beloril learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a herbalist and was forced into it by his family

Ideals: Disciplined, Fighting. Bonds: Family, Job, Attractive. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Beloril Silverstone, Male Dwarf Adept 2
Medium (4'1") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 20 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)17 (+3) 12 (+1)11 (+0)
Skills Athletics +0, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 900 sp. Coral (90 gp). Star rose quartz (60 gp). Red garnet (90 gp).


Social Check DCs


Arumawann Turen, Male Gnome [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing a long, tan, dusty cloak. His tied-back hair is white. His brown eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a crush on the local detective

Ideals: Fighting, Philantrophist. Bonds: Rich, Immigrant, Has a crush. Occupation: Stableman

Voice: Scandinavian accent

Attributes [hide]

Arumawann Turen, Male Gnome Warrior 4
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +1, Deception +4
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 400 gp. Tiger eye turquoise (6 gp). Hematite (6 gp). Obsidian (6 gp). 1 Disguise kit. 1 Average lock. 1 Silver holy symbol. 1 Good lock.


Social Check DCs


Ahlyssa Ainsley, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'4" and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her right leg appears badly burned and disfigured. Her hair is short and golden. Her brown eyes peer out from beneath her deerstalker brown hat.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: From birth she was tutored by a cruel and relentless mentor. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ahlyssa grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ahlyssa. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and she possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Antagonistic. Bonds: Rich, Criminal record, Mentor. Occupation: Barkeep

Voice: Speaks like tongue is numb

Attributes [hide]

Ahlyssa Ainsley, Female Human Bard 5
Medium (5'4") Human, Neutral Evil (CR 5)
Armor Class 10
Hit Points 15 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 8 (-1)17 (+3) 9 (-1)10 (+0)
Skills History +6, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Druidic, Aquan, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: Star ruby (1500 gp). Onyx (20 gp). Chalcedony (20 gp).


Social Check DCs


Hupe Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this western man tends to wear a large red jacket. His white hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Hupe is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Hupe was raised in a hard working conservative environment. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Spice Merchant for the past few years.

Motivation: Expand his business.

Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Family, Job, Military. Occupation: Spice Merchant

Voice: Gruff and masculine

Attributes [hide]

Hupe Stoutman, Male Halfling Rogue 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)14 (+2) 13 (+1)11 (+0)
Skills Animal Handling +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 210 gp. 1 Good lock.


Social Check DCs


Theobald Upton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He usually wears his grey robe and has his greataxe always slung over his shoulder. His chestnut hair is lengthy. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born in the west. In his 18th year, his parents were killed by a dire rats raid, leaving Theobald alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants revenge against dire rats; and many dire rats want him driven away

Flaws: Greedy, Secretive. Bonds: Attractive, Immigrant, Enemies. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Theobald Upton, Male Human Expert 1
Medium (6'2") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs


Barendd Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown broad hat and brown clothes. His blonde hair is cut jaggedly and amateurishly. His eyes are amber and beady.

Personality: Barendd is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an athlete and attended two major summer competitions. He never won. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Marry his sister to traveling adventurers; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Gifted, Athletic. Flaws: Ugly, Mundane. Bonds: Family. Occupation: Barkeep

Voice: Nasally tone

Attributes [hide]

Barendd Strongheart, Male Dwarf Rogue 12
Medium (4'2") Dwarf, Neutral Good (CR 12)
Armor Class 11
Hit Points 30 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)10 (+0) 16 (+3)8 (-1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 3d10-1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 3000 gp. White opal (400 gp). Alexandrite (1000 gp). Banded agate (8 gp). Red-brown spinel (160 gp). Tourmaline (160 gp). Rhodochrosite (8 gp). Deep blue spinel (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bulzo Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he has a large red mantle and cape that has been intricately interwoven into his white robe. His chestnut hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: The child of western immigrants he idolized his mother. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He left for the west, certain he would find work there.

Motivation: A strong sense of loyalty to Tabaxi people; and tabaxi compassion

Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Immigrant. Occupation: Armorer

Voice: Farmer accent

Attributes [hide]

Bulzo Greenbottle, Male Halfling Fighter 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 9
Hit Points 45 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 11 (+0)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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