Ulfgar Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky grey painted plate armor. His black hair is drawn into a tight pony tail with a butterfly scrunchie. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Ruler profession.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Fletcher soon after.
Motivation: Further expansion of business.
Flaws: Shy, Ugly. Bonds: Poor, Job, Religious. Occupation: Fletcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 390 gp. 1 Everburning torch.
Ella Van Es, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a sweet of some kind. She wears a tattered pair of loose violet pants, a matching torn shirt, and a visible pair of similar condition same color briefs, marred by sweets. Her chestnut hair is matted, messy, and big. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Ella grew up listening to her mother's many stories. A gypsy cursed her at a young age, leading to her ugly appearance. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends.
Ideals: Passionate. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Knight
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Drogo Evans, Male Half-Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a faded coat and loose pants complete with broad hat. His auburn hair is still thick. His eyes are a pleasant hazel.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His job bores him to no end. He has decided to make it more interesting.
History: Born in a small village he learned the ways of the warrior from his mother. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Drogo grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Drogo. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist, Fighting. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Mercenary
Voice: Speaks with a cold
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Neutral (CR 11)
Armor Class 11
Hit Points 50 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Orc, Dwarven
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1600 gp.
Prosperine Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is cut close to her head. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Mortician arts, while her father instructed her in etiquette, music and courtly manner. Through the years after Prosperine was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Prosperine's mother didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She has money and likes to spend it.
Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Rich. Occupation: Mortician
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 6)
Armor Class 11
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 7 (-2) | 19 (+4) |
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: Deep blue spinel (1000 gp). Citrine (60 gp). Deep green spinel (120 gp). Banded agate (13 gp).
Yurgunn Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her black hair is styled in orderly dreadlocks. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She takes great joy in being the best Mason in town.
History: Born in the south to a Mason, Yurgunn learned a great deal about her mother's area of expertise. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Yurgunn's homeland. Yurgunn decided to take the middle way and become a bodyguard. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern.
Ideals: Optimist, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mason
Voice: Ums and uhs a lot
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 15 (+2) | 9 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
Possessions: 100 gp. 1 Crowbar.
Malquis Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is tall, broad shouldered and powerfully built. Sporting a red mohawk this woman's hair draws a lot of attention. Her thin eyebrows rest above her beady violet eyes.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She works hard and plays hard.
History: Born in the east to a Seamstress, Malquis learned a great deal about her father's area of expertise. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She has since lost track of the people in her past.
Motivation: Balancing her hectic life and new Seamstress responsibilities is difficult; and to reunite with her absent father
Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Seamstress
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 16000 cp. Lapis lazuli (6 gp). Moss agate (6 gp). Rock crystal (40 gp). 1 Masterwork Light wooden shield. 1 Buckler.
Ishte Sharp, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large black mantle and cape that has been intricately interwoven into her blue robe. She carries with her a set of spears on her belt, each one with a amethyst on the hilt. Her chestnut hair is matted, messy, and big. Her white eyes have a joyful gleam in them most of the time.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She is frequently practicing swordplay.
History: Born to a Animal Trainer, her father struggled to pay the bills. When money was particularly tight she was walking through alleys when she overheard a Engraver hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ishte fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To pay off her debts; and a strong sense of loyalty to tiefling people
Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Military, Poor. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Giant
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
Possessions: 10000 sp. Banded agate (15 gp). Malachite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
