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NPC Generator

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Advanced [show]


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: This man wears tan trousers with brown and green striped suspenders. He wears various colorful collared shirts, and sports empty pouches on his belt. His white hair is singed and shortened. His eyes are likewise gray.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Farmer, Halimath learned a great deal about his mother's area of expertise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has worked as a Farmer like his mother before him.

Motivation: To reunite with his old friends.

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Farmer

Voice: Ums and uhs a lot

Attributes [hide]

Halimath Iranapha, Male Elf Expert 3
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trey Staurheim, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling hazel eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 3 years old his parents immigrated from the west. Trey was born on a far western forest where he grew up under the tutelage of his father, an expert Junk Dealer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Philantrophist, Logical. Bonds: Adventurer, Immigrant, Enemies. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Trey Staurheim, Male Half-Elf Aristocrat 3
Medium (5'1") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1400 sp.


Social Check DCs


Einkil Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear grey clothing when he does not wear armor. His silver hair is matted, messy, and big. His amber eyes peer out from beneath his wide-brimmed grey hat.

Personality: He has always had a great fascination with Tabaxi culture. Flattery will make him almost putty in your hands.

History: Einkil was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has since lost track of the people in his past.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic. Flaws: Ugly, Racist, Selfish. Bonds: Job, Family. Occupation: Layabout

Voice: Dutch accent

Attributes [hide]

Einkil Morigak, Male Dwarf Ranger 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)14 (+2) 12 (+1)12 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Shivering In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Bounty Hunter uniform and is in decent physical shape. His fur is short and brown. His fair skin shows little sign of his aristocratic breeding.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born in the west his family was never financially stable. He worked as a nervous Bounty Hunter and found it very stressful. He became a Bounty Hunter soon after.

Motivation: Revenge.

Flaws: Insomniac. Bonds: Job, Attractive, Enemies, Poor. Occupation: Bounty Hunter

Voice: Sounds elderly

Attributes [hide]

Shivering In the Wind, Male Tabaxi Monk 4
Medium (5'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 10 (+0)11 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Thava Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a black and violet robe with the hood down. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her rusty crest in a pixie cut. She wears a mask on her face.

Personality: She is almost excessively polite to everyone, even when angry. She feeds upon the attention of others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Dragonborns in the south were limited. She left for the south, certain she would find work there.

Motivation: She feels kind of lost in life.

Flaws: Shy, Depressed. Bonds: Attractive, Immigrant. Occupation: Navigator

Voice: Loud with bravado

Attributes [hide]

Thava Beryntolthropal, Female Dragonborn Monk 1
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +1

Possessions: 20 gp.


Social Check DCs


Norkruuth Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a fancy green suit. His bronze crest is heavily combed to the left. He has several tiny topaz earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the north. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Norkruuth's homeland. Norkruuth decided to take the middle way and become a bodyguard. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Fighting. Bonds: Attractive, Rich, Family, Immigrant. Occupation: Crown-heir

Voice: Switch between two voices

Attributes [hide]

Norkruuth Akambherylliax, Male Dragonborn Bard 3
Medium (6'6") Dragonborn, True Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)8 (-1) 13 (+1)17 (+3)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Rhodochrosite (5 gp).


Social Check DCs


Eldon Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and wears tattered old clothes. His blonde hair is cut short. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born at the edge of vast island. Eldon was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Eldon decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record, Enemies. Occupation: Marshal

Voice: High pitched and raspy

Attributes [hide]

Eldon Beren, Male Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 14 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 27000 cp.


Social Check DCs

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