Irann Horineth, Female Elf [Permalink]
Personal [hide]
Description: This malnourished woman wears rags and sports a simple walking cane. Her hair, while still mostly chestnut, has prominent grey streaks. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She enjoys reading and quiet.
History: She was born in the north, but her parents moved at a very young age to the east. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. After a long history of fighting, Irann and her spouse have recently divorced.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Addict, Antagonistic. Bonds: Poor, Immigrant, Debt. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 4 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp.
Adran Arnuanna, Male Elf [Permalink]
Personal [hide]
Description: He is scrawny and has patchy blonde stubble. He is wearing a long, blue cloak. He has a hunchback. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born a particularly ugly child, much to the horror of his parents. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He desires power and/or immortality; and he is unsatisfied with his job
Flaws: Ugly, Terse, Disease. Bonds: Adventurer, Job. Occupation: Dilettante
Voice: Low range voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 13)
Armor Class 13
Hit Points 69 (13d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Druidic, Sylvan
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +3
Possessions: 4000 gp. Emerald (500 gp). Jet (80 gp). Zircon (20 gp). Violet garnet (200 gp). Golden yellow topaz (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Traubon Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scythe, but if one is not available he will default to his axe. He has done his best to style his silver hair to look like a famous performer. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a ruthless business man, a trait he acquired from his father.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Spice Merchant for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Entrepeneur. Bonds: Attractive, Job, Poor. Occupation: Spice Merchant
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 12)
Armor Class 8
Hit Points 120 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 17 (+3) | 17 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Draconic, Giant
Attacks Melee +5 / 3d10+1, Ranged +2 / 3d10-2, Grapple +1
Possessions: 400 pp. Alexandrite (900 gp). Fiery yellow corundum (1300 gp). Red spinel (130 gp). Rock crystal (20 gp). Chalcedony (20 gp). Moss agate (4 gp). White pearl (130 gp). Black opal (1300 gp).
Vrondiss Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black shirt with thin grey vertical stripes and green pants. He carries with him a set of rapiers, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His crest is white and curly. His gold eyes peer out from beneath his deerstalker black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He uses divination through singing.
History: Born to a pair of adventurers, Vrondiss grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. He became a Mortician soon after.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Fighting, Gifted. Bonds: Job, Adventurer, Immigrant. Occupation: Mortician
Voice: Sleepy voice
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Good (CR 7)
Armor Class 12
Hit Points 43 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 3 |
Possessions: 800 gp. Aquamarine (500 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item.
Ghaliver Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a white armored body suit, with a simple violet line shooting up and back down. His head has been shaved. His green eyes are slightly larger than normal.
Personality: Ghaliver is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Ghaliver was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Ghaliver's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Ghaliver and his spouse have recently divorced.
Motivation: He's repulsed by the PC.
Ideals: Extrovert. Flaws: Ugly, Antagonistic. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 900 sp.
Nyx Beren, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She has shaved her head bald. She is baby faced.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not trust anyone and sleeps with one eye open.
History: Born in the south to a Navigator, Nyx learned a great deal about her mother's area of expertise. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Due to her spouse's obsession with being a Gardener they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.
Motivation: She has a crush on the local Gardener; and expand her business
Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Family, Has a crush. Occupation: Navigator
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Ilga Norton, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing a long, white cloak. Her golden hair is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She was born into a rich family. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ilga took refuge in the large cave and found the beat up spear and armor she uses now. She struck the Brewer job and began her own company from there.
Motivation: Expand her business; and she is unsatisfied with her job
Flaws: Antagonistic. Bonds: Nature, Rich, Job. Occupation: Brewer
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 2)
Armor Class 10
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 8 (-1) | 7 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 sp. Iolite (50 gp).
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