Numba Nackle, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her black hair is cut jaggedly and amateurishly. Her eyes are likewise gray.
Personality: Prone to second guessing herself, she comes off as nervous. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Seeks redemption.
Flaws: Shy. Bonds: Rich, Adventurer, Military, Criminal record. Occupation: Server
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 50 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp).
Vistra Rakankrak, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown vest and prefers black and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. She wears her chestnut hair up. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. Vistra enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and tabaxi compassion
Flaws: Ugly, Antagonistic, Hedonist, Racist. Bonds: Immigrant. Occupation: Crown-heir
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 71 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: Just what you see.
Nurkara Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is dressed in earthy colors with a grey and red handkerchief worn on her left side. Her red hair is lengthy and is close to two feet long. This blue eyed northerner is not easily forgotten.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She is the product a well kept family trust fund and as such has never really known need. She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. She now spends her time doing works of charity.
Motivation: To protect her home; and a strong sense of loyalty to dragonborn people
Ideals: Gifted, Philantrophist. Flaws: Racist. Bonds: Guardian, Rich. Occupation: Barrister
Voice: French accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 19 (+4) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 1700 sp.
Balifra Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears baggy grey pantaloons and a tan scarf. Her white hair is thinning but still full. Her thin eyebrows rest above her beady blue eyes.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She comes from a rich northern family. Like her father and her sister before her, after school she went straight into learning to become a Spy. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and a need for knowledge about a nearby landmark
Flaws: Ugly, Terse. Bonds: Rich, Job, Adventurer. Occupation: Spy
Voice: Jamaican accent
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 18 (+4) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Draconic, Aquan
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
Possessions: 120 pp. A delicate brass dragon egg (50 gp). Solid gold idol (500 gp). 1 Masterwork studded leather.
Orsik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tight fitting grey shirt and pants. He wears his blonde hair down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is very quiet and rarely speaks above a whisper. He works hard and plays hard.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Interpreter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found
Flaws: Insane, Shy, Hedonist, Disease. Bonds: Family. Occupation: Tanner
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Undercommon, Draconic
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Skirt On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a large brown jacket, and a wedding ring on her left hand. Her fur is yellow and curly. Her skin is flawless and her copper eyes scan people very quickly.
Personality: She is a hateful person. She taunts others and blames them for her problems. She always tries to repair and not replace. It was this mentality that drove her into the Locksmith business.
History: She is a Slaad in disguise. Skirt liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Skirt and her spouse have recently divorced.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Ideals: Persistence. Flaws: Antagonistic. Bonds: In love, Attractive, Adventurer, Nature. Occupation: Locksmith
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Neutral (CR 5)
Armor Class 14
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 400 gp. 1 Masterwork studded leather.
Beiro Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His auburn hair is lengthy. His eyes, though not visible through his cowl, are violet.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He does suffer from mild PTSD, and the sight of giants may trigger it at times.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered giants who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by giants. Beiro was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.
Motivation: He wants nothing more than to rejoin the army.
Flaws: Ugly. Bonds: Poor, Enemies, Military. Occupation: Bather
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 16 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Aquan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
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