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Advanced [show]


Cask Shoe, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. Her fur, while still mostly brown, has prominent grey streaks. She tend to wears goggles to shield her eyes.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is able to make almost anything out of random pieces of junk.

History: She was born several months after her father was called into army service. Cursed with unlife at a very young age, Cask has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She feels that her past leaves her morally obligated to help; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Gifted. Flaws: Disease. Bonds: Guardian, Military, Criminal record. Occupation: Hunter

Voice: Spits words with contempt

Attributes [hide]

Cask Shoe, Female Tabaxi Cleric 2
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)10 (+0) 16 (+3)14 (+2)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 90 gp.


Social Check DCs


Nedda Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing right leg. She wears a worn and beaten armor. Her silver hair is well kept. Her eyes are brown and she is always smoking a pipe.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Nedda was born into a poor family. Growing up, she dreamt of becoming a Monk, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Monk in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk

Flaws: Selfish, Impulsive. Bonds: Poor, Adventurer. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Nedda Goldfound, Female Halfling Monk 3
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)9 (-1) 12 (+1)12 (+1)
Skills Athletics +2, History +1
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (900 gp).


Social Check DCs


Wymar Fidget, Male Human [Permalink]

Personal [hide]

Description: An older man who wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed axe, just in case, he is not a threatening figure. His chestnut hair, when down, is lengthy. He has amber eyes and a brown hat with a yellow feather.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Wymar is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Body Guard mother left him crippled. He was granted necromantic powers by his dying sister.

Motivation: Obtaining odd cultural Elven artifacts is his passion; and he's looking for his big break

Ideals: Philantrophist, Justice, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Glassblower

Voice: Russian accent

Attributes [hide]

Wymar Fidget, Male Human Sorcerer 1
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)12 (+1) 13 (+1)9 (-1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Eye agate (6 gp).


Social Check DCs


Huru Morton, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She dresses in collared shirts and wears a proper scarf over her head. Her moppish brown hair is in a traditional bowl cut. Her eyes are gray and catlike.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a minor phobia of water and hates getting wet.

History: She comes from a rich western family. Her childhood dream was to be a Stableman, but she was a colossal failure. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She has comitted a past crime that haunts her to this day; and several ex partners dislike her way of doing things and want revenge

Flaws: Fearful. Bonds: Job, Rich, Enemies, Criminal record. Occupation: Healer

Voice: Dark and ominous

Attributes [hide]

Huru Morton, Female Half-Orc Paladin 7
Medium (5'0") Half-Orc, Lawful Evil (CR 7)
Armor Class 13
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 11 (+0)12 (+1)
Skills Medicine +3, Performance +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Solid gold idol (300 gp).


Social Check DCs


Ermina Hadley, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she sports brown clothing, slightly heavier than average wear, and is pretty ugly. Her silver hair is kept up in a ponytail inside a Stetson hat. She has blue eyes and a brown hat with a black feather.

Personality: She snorts whenever she laughs or is feeling confident. Animals are drawn to her, and she is able to talk to them.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ermina abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Obtaining odd cultural Dwarven artifacts is her passion; and money/treasure

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Squeaky

Attributes [hide]

Ermina Hadley, Female Human Paladin 2
Medium (4'11") Human, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 16 (+3)10 (+0)
Skills Athletics +2, Nature +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 230 gp.


Social Check DCs


Erias Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'3". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a dagger. His white hair is drawn into a tight pony tail with a butterfly scrunchie. This brown eyed southerner is not easily forgotten.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is frequently practicing swordplay.

History: When he was but 5 years old his parents immigrated from the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, PTSD. Bonds: Military, Immigrant, Adventurer. Occupation: Unemployed

Voice: Breathy voice

Attributes [hide]

Erias Daerdahk, Male Dwarf Paladin 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 17 (+3)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 190 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pandjed Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with Stetson hat. He has wavy bronze crest. His face is covered beneath a completely black helmet.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised in a white middle class family as the only child. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Extrovert. Flaws: Antagonistic, Mundane. Bonds: Criminal record. Occupation: Farmer

Voice: Loud with bravado

Attributes [hide]

Pandjed Kimbatuul, Male Dragonborn Commoner 6
Medium (6'8") Dragonborn, Neutral Evil (CR 6)
Armor Class 10
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Malachite (14 gp). 1 Minor magic item.


Social Check DCs

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