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NPC Generator

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Advanced [show]


Three Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He is bristling with hidden weapons, mostly crossbows and greataxes. His fur is short and yellow. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of a Detective, who enjoyed hunting, Three was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Three grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Three. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Insane. Bonds: Criminal record, Attractive, Nature. Occupation: Healer

Voice: Strong lisp

Attributes [hide]

Three Candle, Male Tabaxi Cleric 10
Medium (6'4") Tabaxi, Neutral Evil (CR 10)
Armor Class 10
Hit Points 26 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)14 (+2) 10 (+0)16 (+3)
Skills Athletics +4, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Celestial
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 160 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Jeweled gold crown (3000 gp). 1 Minor magic item.


Social Check DCs


Two Llamas In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She has the majority of her body covered in plate. Her cinnamon fur is singed and shortened. She has a tattooed face.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a bit of a xeno-phobe, disliking non-Tabaxis.

History: She was born a particularly ugly child, much to the horror of her parents. Two Llamas liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Half-Elven compassion.

Ideals: Athletic. Flaws: Ugly, Insomniac, Racist. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Two Llamas In the Morning, Female Tabaxi Warrior 5
Medium (4'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 9 (-1)18 (+4) 11 (+0)16 (+3)
Skills Medicine +3, Persuasion +6
Senses Passive Perception 10
Languages Common, Auran, Aquan, Terran, Halfling
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 3000 sp. White pearl (90 gp). Rhodochrosite (12 gp). Moonstone (60 gp). Sard (60 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has styled his gray fur well, parting it to the left. His eyes, though not visible through his cowl, are blue.

Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. He enjoys reading and quiet.

History: He served in the navy to pay for his family's outstanding loans. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mason. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Logical. Bonds: Rich, Has a crush, Military, Enemies. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Pelt In the Wind, Male Tabaxi Wizard 13
Medium (6'10") Tabaxi, Lawful Good (CR 13)
Armor Class 11
Hit Points 74 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 4000 gp. Blue quartz (6 gp). Tiger eye turquoise (6 gp). Lapis lazuli (6 gp). Alexandrite (1500 gp). Azurite (6 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gildmak Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this northern man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His head has been shaved. His violet eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not believe in violence as a means to an end. He is a dedicated Merchant but believes his peers are too gung-ho.

History: He was born into a rich family. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His religion dominates his actions.

Ideals: Athletic, Pacifist. Flaws: Ugly, Shy. Bonds: Rich, Religious. Occupation: Merchant

Voice: Scottish accent

Attributes [hide]

Gildmak Goodbarrel, Male Halfling Commoner 1
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 10 (+0)9 (-1) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 400 sp. 1 Darkwood Shield.


Social Check DCs


Travok Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many grey ritualistic tattoos. He tends to wear a brown poncho over his likewise colored trousers and shirt. His golden hair and beard is wavy and long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Born to a poor family in the city he treasured whatever gifts he got. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was granted arcane powers by his dying sister.

Motivation: To find somewhere to settle down; and he is content

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Criminal record, Poor. Occupation: Spice Merchant

Voice: Spanish accent

Attributes [hide]

Travok Daraln, Male Dwarf Warrior 12
Medium (4'3") Dwarf, Neutral Evil (CR 12)
Armor Class 10
Hit Points 88 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)18 (+4) 10 (+0)8 (-1)
Skills Medicine +4, Nature +8
Senses Passive Perception 10
Languages Common, Dwarven, Orc, Celestial, Infernal, Terran
Attacks Melee +5 / 3d10+1, Ranged +4 / 3d10+0, Grapple +1

Possessions: 6000 sp. Solid gold idol (1000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Maagog Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of amethyst and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His crest is brass and very short. His red eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Maagog hails from a village terrorized by drow. He has had some formal music training, and achieved minor success. He now mingles about in high society.

Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Passionate, Philantrophist, Artistic. Bonds: Rich, Enemies. Occupation: Barkeep

Voice: Spanish accent

Attributes [hide]

Maagog Orexijandilin, Male Dragonborn Adept 1
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)8 (-1) 8 (-1)12 (+1)
Skills History +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20 gp.


Social Check DCs


Horhog Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a card on it. He wears his hair in dreadlocks. His eyes are brown and beady.

Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Horhog was raised in a hard working conservative environment. A gifted student he started as a Shoemaker, but he got bored and became a Tanner. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He has money and likes to spend it; and he has passion for adventuring and risk

Flaws: Ugly, Secretive. Bonds: Job, Rich, Adventurer. Occupation: Tanner

Voice: Pronounces difficult words wrong

Attributes [hide]

Horhog Coombs, Male Half-Orc Sorcerer 13
Medium (5'6") Half-Orc, Lawful Good (CR 13)
Armor Class 10
Hit Points 58 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 14 (+2)3 (-4)
Skills Athletics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 3000 gp. Jet (140 gp).


Social Check DCs

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