Lubash Stansfield, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is tall and muscular. He very much looks the part of a Adventurer. He has a very tight haircut. He wears an eyepatch.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: A powerful wizard made him what he is. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Adventurer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 300 gp. 1 Minor magic item.
Glim Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tan armored body suit, with a simple brown line shooting up and back down. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Gnomes in the west were limited. He moves from town to town, unable to find a place to settle.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant. Occupation: Farmer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Terran, Undercommon, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. 1 Minor magic item.
Dagger Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a pastel tunic with brown highlights, and long blue pants that bunch up around his shoes. He keeps his long yellow fur kept up in a rat tail. He has green eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born several months after his mother was called into army service. A gifted student he started as a Stylist, but he got bored and became a Tanner. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To unite with his brother; and wants to open a new tavern
Ideals: Athletic, Fighting. Bonds: Rich, Military, Job, Family. Occupation: Tanner
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Tabaxi, True Neutral (CR 9)
Armor Class 12
Hit Points 83 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 19 (+4) | 9 (-1) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Abalaba Umbodoben, Female Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a custom-built plate barding that's adorned with tan lining and desert motifs. Her long brown hair reaches down to her waist. Her eyes, though not visible through her cowl, are brown.
Personality: She likes to make people angry or surprised. As long as the job gets done she does not care how it got done.
History: A powerful necromancer made her what she is. Through the years after Abalaba was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Abalaba's mother didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Ideals: Professionalism. Flaws: Antagonistic, Fearful. Bonds: Mentor, Adventurer. Occupation: Blacksmith
Voice: French accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 42 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Shanairla Holland, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who dresses well, typically a more casual-formal manner, she is not a threatening figure. Her blonde hair is slicked back into a classic pompadour. She has amber eyes.
Personality: She is erratic and paranoid. She believes drow are coming to abduct people. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: When she was but 6 years old her parents immigrated from the east. Her first spouse was a Jeweler, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: An old rival family wants her found; and she wants revenge against drow
Ideals: Gifted. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Glassblower
Voice: Can't modulate volume
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 8 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Tiger eye turquoise (5 gp). Tourmaline (90 gp). Freshwater pearl (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sethrekar Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is constantly adorned with expensive silk clothing, often dyed in bright black and pastel, and wears rings and necklaces with large, colorful gems. His red crest is greasy and uncared for. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Sethrekar was born the youngest of three triplets. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his absent father.
Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Family. Occupation: Marshal
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 6)
Armor Class 13
Hit Points 40 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Giant, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 800 gp.
Dagnal Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears a broad hat to hide her balding. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a minor phobia of water and hates getting wet.
History: Born to a pair of adventurers, Dagnal grew up listening to her mother's many stories. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She uses money and sex appeal to get what she needs; and to reunite with her old friends
Ideals: Athletic. Flaws: Fearful. Bonds: Rich, Attractive, Adventurer. Occupation: Shepherd
Voice: Jittery and nervous
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 86 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Abyssal, Terran
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp.
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