Godfrey Stauffer, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and carries greatswords. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: The child of northern immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fortune-teller. He left for the north, certain he would find work there.
Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fortune-teller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Elven, Draconic, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Beast On the Mountaintop, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She has the majority of her body covered in plate. Beneath her clothing is a huge mess of scar tissue. She wears her orange fur down. Her eyes, though not visible through her cowl, are green.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She takes great joy in being the best Mortician in town.
History: Beast was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She became a Mortician soon after.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Disciplined. Bonds: Slave, Job, Religious. Occupation: Mortician
Voice: Soft and melodious
Attributes [hide]
Medium (6'3") Tabaxi, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 7 (-2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 700 gp. Chrysoprase (70 gp). Banded agate (9 gp). 1 Minor magic item. 1 Minor magic item.
Gerard Tiltathana, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his auburn hair. His amber eyes dart from person to person to random spaces in the air.
Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He does not trust anyone and sleeps with one eye open.
History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gerard took refuge in the old dungeon and found the beat up quarterstaff and armor he uses now. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Athletic, Impeccable. Flaws: Insomniac. Bonds: Attractive, Nature. Occupation: Spy
Voice: French accent
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 101 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Sylvan, Gnome
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: Just what you see.
Enna Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is generally shirtless and showing off her tattooed chest, she is not a threatening figure. Her golden hair is greasy and uncared for. Her face is scarred and worn.
Personality: She is fixated on the number 58. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot resist a sob story and will often dote over anyone who has one.
History: Her mother raised her in a mountain cabin. While she appears to be a normal Half-Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Someone believes her a fraud; and sabotage a competitor
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Nature, Job, Enemies. Occupation: Animal Trainer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 70 gp.
Akta Dread, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a lot of dark rich colors, with gold accents. She is bristling with hidden weapons, mostly spears and ceremonial daggers. Her hair is purple and very short. Her eyes are silver and catlike.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born in a small desert village. Brilliant and gifted she never wanted to apply herself. She has recently gotten a pet goose that steals things from people.
Motivation: A rival would like her out of the picture; and she is a bit of a kleptomaniac
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Nature. Occupation: Body Guard
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Aquan, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 20 gp. Azurite (13 gp).
Zanna Munggen, Female Gnome [Permalink]
Personal [hide]
Description: This woman stands a little under 3'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a robe, a symbol of death around her neck, and a halberd on her belt. Her moppish chestnut hair is in a traditional bowl cut. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Zanna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Military, Poor. Occupation: Marshal
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 1 Breastplate.
Zook Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is lengthy. His blue eyes are passionate and lively.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: From birth he was tutored by a cruel and relentless mentor. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: His religion dominates his actions; and wishes to resurrect an old love
Flaws: Emotional. Bonds: Religious, Mentor, In love. Occupation: Cartwright
Voice: Stutters
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
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