Claira Sylvaranth, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a blue tunic with grey highlights, and long brown pants that bunch up around her shoes. She sports a flattop hair cut. Her green eyes have a joyful gleam in them most of the time.
Personality: She is very quiet and rarely speaks above a whisper. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family She was an apprentice working in her father's forge. She has been a successful dealer in antiques buying low and selling high.
Motivation: Expand her business; and she is content
Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Criminal record, Job. Occupation: Adventurer
Voice: Uses sign language
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 10 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 6000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Spring Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He is wearing the road beaten gear of a warrior. His black fur is braided into rings. He has several tiny amethyst earrings on each ear.
Personality: He dislikes all the random violence that takes place in the east. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born in the east, but his parents moved at a very young age to the north. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.
Motivation: Seeks redemption; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Pacifist, Artistic. Bonds: Rich, Immigrant, Criminal record. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Medium (5'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 82 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
Possessions: 1500 gp. Fire opal pendant on a fine gold chain (1500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Black velvet mask with numerous citrines (180 gp). A delicate brass dragon egg (50 gp).
Lilith Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair, while still mostly black, has prominent grey streaks. She has red eyes.
Personality: She dislikes all the random violence that takes place in the south. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Gifted from a young age, Lilith studied abroad. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: Retire the richest woman in the south; and she doesn't get along with people that don't share her tastes
Ideals: Entrepeneur, Pacifist, Philantrophist, Gifted. Bonds: Poor. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 58 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 700 gp.
Gardain Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a tight fitting grey shirt and pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Athletic, Disciplined, Joker. Flaws: Ugly, Insane. Occupation: Healer
Voice: Mousy voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 15 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp.
Ovina Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Dwarf, and stands approximately 4'2". She wears just a brown suit, and her gloved hand is found clutching a greatsword. Her black hair is knotted and matted. She has a tattooed face.
Personality: She dislikes all the random violence that takes place in the north. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: She got into the Herbalist business at a young age. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She now owns her own business.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Pacifist, Artistic. Bonds: Job, Rich, Religious. Occupation: Herbalist
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 17 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Pelaios Cryptic, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a custom-built plate barding that's adorned with black lining and desert motifs. He keeps his purple hair in a flapper bob. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He got away from his former life and has fallen to alcoholism.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Pacifist. Bonds: Religious, Debt. Occupation: Slave Trader
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 26 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 19000 sp. 1 Minor magic item.
Odorr Oakes, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. His hair, while still mostly silver, has prominent grey streaks. His half smiles and brown eyes are beguiling and draw you in.
Personality: While he acts the brute, he is far gentler than he would appear. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. Cursed with lycanthropy at a very young age, Odorr has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Retire the richest man in the south; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Marshal
Voice: Irish accent
Attributes [hide]
Medium (5'7") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 20 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 8000 sp. Moss agate (10 gp). Jet (140 gp). Hematite (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
