Murook Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She does not wear sleeves and tends to eschew shirts when she can avoid it. She keeps her silver hair in a pixie cut. Her eyes are blue and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To prove her worth to the world; and she loathes her own lifestyle
Ideals: Joker. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor. Occupation: Sage
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Neutral (CR 10)
Armor Class 9
Hit Points 42 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Orc
Attacks Melee +2 / 3d6-2, Ranged +3 / 3d6-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 180 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sarah Cotton, Female Human [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She prefers to wear flannel. She wears her blonde hair down. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She struck it rich when she found rare goods in large quantities. She has been saving her money to try and buy her brother's freedom.
Motivation: An old rival family wants her found.
Ideals: Gifted. Flaws: Terse. Bonds: Attractive, Rich, Family. Occupation: Navigator
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 600 sp.
Oren Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male wears an entirely red suit with white socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His golden hair is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his father.
History: Oren was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.
Motivation: Someone believes him a fraud; and to be a jeweler again
Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Enemies, Job. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 69 (6d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 5000 sp. Chrysoprase (50 gp). Malachite (7 gp). Red garnet (80 gp). 1 Breastplate. 1 Full Plate. 1 Masterwork studded leather.
Verin Despair, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black cloak and cross-gartered red stockings. She sports a flattop hair cut. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a font of random trivia from the lore and stories she has discovered
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Gardener work with an outfit from a few towns over. Gardener work suited her well, and with each successful project, she earned more gold and more respect from her peers. After a long history of fighting, Verin and her spouse have recently divorced.
Motivation: Sabotage a competitor; and she is unsatisfied with her job
Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Gardener
Voice: Hissing voice
Attributes [hide]
Medium (4'7") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Golden yellow topaz (700 gp). Deep green spinel (160 gp). Violet garnet (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Taklinn Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears very tight pants and wife beaters, though occasionally he sports a grey coat, and a wedding ring on his left hand. His hair is cut close to his head. He has brown eyes and a grey hat with a yellow feather.
Personality: He speaks before he thinks and is too direct. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He is terrified, and will act out of fear; and to prove his worth to the world
Flaws: Impulsive, Fearful, Disease. Bonds: In love, Family. Occupation: Dyer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 27 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 16 (+3) | 15 (+2) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Dwarven, Halfling, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1100 sp.
Cloak Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 5'7" and is a bit bulky. He is very muscular particularly in the legs. He wears a brown vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his brown boots flare out at the collars. He wears a top hat to cover his moderate length cinnamon fur. His eyes are amber and catlike.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Cartwright business at a young age. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a Cartwright soon after.
Motivation: To end his boredom; and expand his business
Flaws: Antagonistic, Insane, Mundane. Bonds: Job. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 8)
Armor Class 12
Hit Points 15 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 18 (+4) | 9 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnome, Aquan, Terran
Attacks Melee +1 / 2d10-2, Ranged +5 / 2d10+2, Grapple +2
Possessions: Just what you see.
Markosian Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear green tank tops with violet skirt. She carries with her a set of axes, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She has silver hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She dislikes all the random violence that takes place in the east. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Markosian was born into a poor family. Growing up, she dreamt of becoming a Commoner, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Commoner in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Markosian was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: She has passion for adventuring and risk; and many dire rats want her driven away
Ideals: Fighting, Pacifist. Bonds: Enemies, Poor, Adventurer. Occupation: Armorer
Voice: Soft and melodious
Attributes [hide]
Medium (5'8") Tiefling, Lawful Evil (CR 4)
Armor Class 10
Hit Points 0 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 37000 sp. 1 Minor magic item.
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