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NPC Generator

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Advanced [show]


Nedda Underbough, Female Halfling [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across her face, she wears a simple burlap shirt and baggy pants. She conceals her sickle with her veritable burlap sack of a shirt. Her tied-back hair is black. Her half smiles and amber eyes are beguiling and draw you in.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: She was raised in a plains tribe. Nedda was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nedda decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist. Bonds: Attractive, Rich, Nature, Criminal record. Occupation: Painter

Voice: American accent

Attributes [hide]

Nedda Underbough, Female Halfling Warrior 6
Small (2'10") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 9 (-1)11 (+0)
Skills History +4, Survival +2
Senses Passive Perception 9
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Taklinn Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an entirely grey suit with black socks and a vest with buckled shoes. He is bald on top and has large auburn tufts of hair around his ears. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Taklinn was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Persistence. Flaws: Ugly, PTSD. Bonds: Enemies, Religious. Occupation: Cook

Voice: Raspy

Attributes [hide]

Taklinn Bloodkith, Male Dwarf Aristocrat 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 340 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Mozikth Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This tall, slender man wears a green coat over a white low-cut shirt, and a small hat upon his head. He keeps his green crest in a pixie cut. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Cartwright. He is searching for what he claims is his rightful reward.

Motivation: Regain custody of his son; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Mozikth Dhyrktelonis, Male Dragonborn Expert 10
Medium (6'8") Dragonborn, Neutral Good (CR 10)
Armor Class 9
Hit Points 56 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)19 (+4) 14 (+2)19 (+4)
Skills Arcana +8, Medicine +6
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Giant, Auran
Attacks Melee +7 / 3d6+3, Ranged +3 / 3d6-1, Grapple +3

Possessions: 190 pp. Jeweled gold crown (3000 gp). Old masterpiece painting (1000 gp).


Social Check DCs


Charles Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a clover on it. His long chestnut hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When he was but 6 years old his parents immigrated from the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and to unite with his sister

Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Job, Family. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Charles Mellerelel, Male Half-Elf Warrior 1
Medium (5'4") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Druidic
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: A miniature golden chest with tiny emeralds lining the top (70 gp).


Social Check DCs


Paelias Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a tight fitting violet shirt and pants. His whole body is exceptionally muscular. His hair is short and red. He is very pretty but has cold, dead eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born several months after his mother was called into army service. When Paelias reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and to share knowledge with the world

Ideals: Justice, Logical. Bonds: Immigrant, Attractive, Military. Occupation: Crown-heir

Voice: Stutters

Attributes [hide]

Paelias Floshem, Male Half-Elf Adept 2
Medium (4'9") Half-Elf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)11 (+0) 11 (+0)17 (+3)
Skills Deception +5, Insight +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1700 sp.


Social Check DCs


Rinn Galanodel, Female Half-Elf [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are violet.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was raised in a forest tribe. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Persistence. Bonds: Attractive, Has a crush, Nature, Adventurer. Occupation: Stableman

Voice: Aggressive tone

Attributes [hide]

Rinn Galanodel, Female Half-Elf Fighter 5
Medium (4'7") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)13 (+1) 13 (+1)13 (+1)
Skills Intimidation +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 40000 cp. A small bag of saffron. (90 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (1100 gp). Solid gold idol (700 gp).


Social Check DCs


Mary Compton, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who is generally well dressed albeit a few years behind the times. With bright black hair. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She loves telling others what to do and how they should feel about things. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. After a long history of fighting, Mary and her spouse have recently divorced.

Motivation: She's repulsed by the PC.

Ideals: Opinionated. Flaws: Impulsive, Antagonistic. Bonds: Attractive, Debt. Occupation: Carpenter

Voice: Uses sign language

Attributes [hide]

Mary Compton, Female Human Druid 1
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)7 (-2) 10 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 800 sp. Citrine (50 gp).


Social Check DCs

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