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Advanced [show]


Dynamic Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears pastel trousers with black and yellow striped suspenders. She wears various colorful collared shirts. She wears her beige fur down. Her eyes are green and catlike.

Personality: Dynamic speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Dynamic has worked very hard to control her curse. Since then, she has sought to make the best of life.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable, Optimist. Flaws: Disease, Insomniac. Occupation: Performer

Voice: Dark and ominous

Attributes [hide]

Dynamic Thunder, Female Tabaxi Druid 18
Medium (5'10") Tabaxi, Lawful Neutral (CR 18)
Armor Class 13
Hit Points 140 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 18 (+4)13 (+1) 11 (+0)8 (-1)
Skills Athletics +7, Perception +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 8000 gp. Aquamarine (500 gp). Banded agate (7 gp). Emerald (700 gp). Red spinel (90 gp). Obsidian (7 gp). Peridot (20 gp). Coral (90 gp). Violet garnet (500 gp). Citrine (20 gp). Iolite (20 gp). Freshwater pearl (7 gp). Carnelian (20 gp). Onyx (20 gp). Rose (20 gp). Brown-green garnet (90 gp). Rose (20 gp). Aquamarine (500 gp). Rhodochrosite (7 gp). Red spinel (90 gp). Jet (90 gp). Banded agate (7 gp). Deep blue spinel (500 gp). Rhodochrosite (7 gp). Peridot (20 gp). Moss agate (7 gp). Banded agate (7 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Banded agate (7 gp). Hematite (7 gp).


Social Check DCs


Flask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears pastel painted combat armor at almost all times, and a wedding ring on his right hand. His beige fur is kept up in a ponytail inside a broad hat. His amber unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also is a firm believer in the manly ideal.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. A freak accident while working with his Beggar mother left him crippled. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Flask never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and wishes to resurrect an old love

Ideals: Joker. Flaws: Disease, Impulsive. Bonds: In love. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Flask Treat, Male Tabaxi Sorcerer 9
Medium (5'7") Tabaxi, Chaotic Good (CR 9)
Armor Class 9
Hit Points 44 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Aquamarine (800 gp). Sard (30 gp). Azurite (4 gp). Tourmaline (60 gp).


Social Check DCs


Mamnen Fluke, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears professional attire. He wears a colorful flower in his blue hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He acts crazy and hedonistic. He can't help but pocket interesting objects he comes across

History: He was born to a criminal king-pin and mafia family Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Flaws: Insomniac, Hedonist. Bonds: Attractive, Criminal record. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Mamnen Fluke, Male Tiefling Cleric 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 8
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)15 (+2) 15 (+2)17 (+3)
Skills History +5, Performance +6
Senses Passive Perception 12
Languages Common, Goblin, Druidic
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643320

Possessions: Lapis lazuli (5 gp). Rhodochrosite (5 gp). Citrine (20 gp). Red-brown spinel (40 gp). Brown-green garnet (40 gp). Blue sapphire (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naivara Ariessus, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow collared shirt and black skirt. She accessorizes with a tan scarf around the waist and a strap diagonally across her shirt. She carries a battered shortbow and tarnished sickle as well. She has dyed her greying silver hair a little too much giving a sharp silver color. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She acts crazy and hedonistic. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Naivara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions

Ideals: Fighting, Logical. Flaws: Addict, Hedonist. Bonds: Religious. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Naivara Ariessus, Female Half-Elf Barbarian 2
Medium (5'8") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 360 gp.


Social Check DCs


Vapula Pain, Female Tiefling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tiefling, and stands approximately 4'8". She is wearing a long, black cloak, and her gloved hand is found clutching a scythe. She sports a flattop hair cut. She has a tattooed face.

Personality: She acts crazy and hedonistic. She is obsessed with her god.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Priest arts, while her father instructed her in etiquette, music and courtly manner. She went to a religious school and was inspired by the priests there in charitable deeds. She was granted arcane powers by her dying sister.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Gifted. Flaws: Hedonist. Bonds: Religious, Rich. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Vapula Pain, Female Tiefling Rogue 8
Medium (4'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 9 (-1)17 (+3)
Skills Athletics +6, Deception +6
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +6

Possessions: 30 pp. Red-brown spinel (90 gp). Black pearl (1200 gp). Red-brown spinel (90 gp). Freshwater pearl (16 gp). Sardonyx (80 gp). Banded agate (16 gp).


Social Check DCs


Uraim Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His blonde hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: The child of a Fisher, who enjoyed hunting, Uraim was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He wants to meet his childhood hero.

Ideals: Joker, Justice. Bonds: Poor, Nature, Adventurer. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Uraim Battlehammer, Male Dwarf Aristocrat 12
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 9
Hit Points 84 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 17 (+3)16 (+3) 16 (+3)12 (+1)
Skills Intimidation +5, Medicine +7
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Abyssal, Orc
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2

Possessions: 1000 gp. Brass mug with jade inlays (600 gp). Gold and topaz bottle stopper cork (1100 gp).


Social Check DCs


Anverth Leffery, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He carries with him a set of ceremonial daggers, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His feathered hat is riddled with cuts and holes. His violet eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Anverth was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since lost track of the people in his past.

Motivation: Wants to raise his children well.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Family. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Anverth Leffery, Male Gnome Druid 2
Small (3'8") Gnome, Neutral Evil (CR 2)
Armor Class 11
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 40 pp.


Social Check DCs

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