Bernard Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he tends to wear a grey poncho over his likewise colored trousers and shirt. He has wavy black hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Confrontational and typically high on some drug or another. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He got away from his former life and has fallen to alcoholism.
Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break
Flaws: Addict, Forgetful, Disease. Bonds: Adventurer, Family. Occupation: Courier
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp.
Aelar Mellerelel, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a violet shirt with thin green vertical stripes and brown pants. He is an epitome of beauty. He has moderate length golden hair. He has a dull look in his gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 12th year, his parents were killed by a dire rats raid, leaving Aelar alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Attractive, Family, Enemies, Adventurer. Occupation: Barber
Voice: Smooth and feminine
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 12)
Armor Class 11
Hit Points 67 (12d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 17 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: Azurite (5 gp). Violet garnet (300 gp). Alexandrite (300 gp). Brown-green garnet (90 gp). Star rose quartz (50 gp). Bloodstone (50 gp). Bloodstone (50 gp). 1 Minor magic item.
Pelt Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he tends to wear a pastel poncho over his likewise colored trousers and shirt. His wide-brimmed hat is riddled with cuts and holes. He has a dull look in his amber eyes.
Personality: He can speak with the recently deceased. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of eastern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted necromantic powers by his dying sister.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Immigrant, Criminal record. Occupation: Bookbinder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Evil (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 9 (-1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 200 gp.
Xanaphia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She keeps her golden hair in a pixie cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is frequently practicing swordplay.
History: She was born in a small plains village. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero; and she has passion for adventuring and risk
Ideals: Entrepeneur, Joker. Bonds: Military, Nature, Adventurer. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 400 gp.
Verna Warmwater, Female Halfling [Permalink]
Personal [hide]
Description: This malnourished woman tends to wear a red poncho over her likewise colored trousers and shirt. Sporting a brown mohawk this woman's hair draws a lot of attention. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is a font of random trivia from the lore and stories she has discovered
History: Verna was born with her father's beautiful face. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Logical. Flaws: Insane. Bonds: Poor, Attractive. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 24 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Abyssal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 gp. Onyx (40 gp). Bloodstone (40 gp). Tourmaline (150 gp). Golden pearl (150 gp).
Calcitro Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a faded coat and loose pants complete with broad hat. He has black hair. His eyes are green and catlike.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His job bores him to no end. He has decided to make it more interesting.
History: When he was but 3 years old his parents immigrated from the south. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Calcitro grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Calcitro. He has been a successful dealer in antiques buying low and selling high.
Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac
Ideals: Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Glassblower
Voice: Cold and demanding tone
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 12)
Armor Class 15
Hit Points 97 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 14 (+2) | 8 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
Possessions: 100 pp. Large well-done wool tapestry (200 gp). Gold dragon comb with red garnet eye (800 gp). Sapphire pendant on gold chain (2000 gp). A roughly beaten golden orb (120 gp). Gold dragon comb with red garnet eye (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Melissa Gyula, Female Human [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is greying and her face has many wrinkles. She has gleaming, smiling brown eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born to a poor family in the city she treasured whatever gifts she got. From her teen years she was always beautiful and desirable, so people have always doted on her. Due to her spouse's obsession with being a Locksmith they were divorced and she won custody of their son. She worked as a Bounty Hunter, and she later adopted a second son.
Motivation: She wants revenge against giants; and revenge
Ideals: Fighting, Logical. Bonds: Attractive, Poor, Family, Enemies. Occupation: Bounty Hunter
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
