Farideh Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A moderately attractive woman, she dresses like a well dressed Sailor does. Her white crest is still thick. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She is a bit of a xeno-phobe, disliking non-Dragonborns.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Sailor work with an outfit from a few towns over. Sailor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Sailor for hire.
Motivation: She'd like to take her coworkers down a peg; and she is unsatisfied with her job
Ideals: Joker. Flaws: Racist. Bonds: Job, Attractive, Immigrant. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5
Possessions: 100 gp. 1 Masterwork Uncommon Weapon.
Watson Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is generally well dressed albeit a few years behind the times and is in decent physical shape. His long brown hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: He is mildly Halfling supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born in the west to a Navigator, Watson learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: Further expansion of business; and elven compassion
Flaws: Racist. Bonds: Attractive, Rich, Job. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 38 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 17000 cp.
Great Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in an above average manner. She carries with her a set of maces on her belt, each one with a opal on the hilt. Her yellow fur is still thick. Her green eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She desires power and/or immortality; and to reunite with her old friends
Ideals: Fighting. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Fletcher
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 13)
Armor Class 10
Hit Points 105 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +4 / 4d4+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 5 |
Possessions: 3000 gp. Alexandrite (800 gp). Lapis lazuli (7 gp).
Iados Mute, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his black hair down. His white eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A powerful necromancer made him what he is. He was taken as a slave by a traveling circus and forced to perform He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture
Bonds: Attractive, Criminal record, Rich, Mentor, Slave. Occupation: Hunter
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 54 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 12 (+1) | 19 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Sylvan, Goblin, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +5
Possessions: 1100 gp. Golden pearl (40 gp). Alexandrite (1600 gp). Aquamarine (1600 gp).
Spring Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman dresses well, typically a more casual-formal manner. She has beige fur. She wears round tiny glasses practically rammed into her face.
Personality: She is witty, but her monotone delivery comes off as unnerving She is afraid of women and trembles around them
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Laborer father left her crippled. She hasn't been sleeping well lately.
Motivation: Wants her loneliness to end; and to reunite with her absent father
Ideals: Joker. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Ploughman
Voice: Old Prospector
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 5 (-3) | 9 (-1) |
Senses Passive Perception 7
Languages Common, Druidic, Terran
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5
Possessions: 100 gp.
Sorath Serenity, Female Tiefling [Permalink]
Personal [hide]
Description: She is in excellent shape and wears skinny pants and wears a green and tan robe with the hood down. She wears a top hat to hide her balding. She is baby faced.
Personality: She is overprotective of those who hire her services. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Gifted from a young age, Sorath studied abroad. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. She was granted divine powers by her dying brother.
Motivation: To protect her home; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Gifted. Bonds: Guardian, Religious, Criminal record. Occupation: Cook
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'7") Tiefling, Lawful Evil (CR 11)
Armor Class 12
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 2300 gp. Carnelian (30 gp). Rose (30 gp). Banded agate (8 gp). Emerald (1500 gp). Citrine (30 gp). Eye agate (8 gp). Azurite (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Brakka Bradshaw, Female Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears a black tunic with tan highlights, and long red pants that bunch up around her shoes. She has brown hair. This brown eyed westerner is not easily forgotten.
Personality: She is extraordinarily eccentric. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born several months after her mother was called into army service. Her childhood dream was to be a Bookbinder, but she was a colossal failure. She became a Assassin soon after.
Motivation: She is a bit of a kleptomaniac; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Insane. Bonds: Military, Job, Criminal record. Occupation: Assassin
Voice: Scottish accent
Attributes [hide]
Medium (4'9") Half-Orc, Chaotic Neutral (CR 6)
Armor Class 12
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 15
Languages Orc
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 400 gp. An abacus with copper, silver and gold markers (140 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
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Their contribution stands as a beacon of hope for all adventurers!
