Patrick Astley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears tattered old clothes and is in decent physical shape. His hair is long and red with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has hazel eyes and a brown hat with a blue feather.
Personality: He is fixated on the number 1. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is obsessed with his god.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He then took over the family business and is one of the better Miller for hire.
Motivation: Further expansion of business; and expand his business
Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Religious, Job. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 64 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d4+1, Ranged +3 / 3d4+0, Grapple +1
Possessions: 80000 cp. Peridot (30 gp). Violet garnet (200 gp). Tiger eye turquoise (13 gp). Amethyst (70 gp).
Warryn Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Fighting, Athletic, Optimist, Philantrophist. Flaws: Disease. Occupation: Baker
Voice: Smoker's lung
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 14000 cp. 1 Minor magic item.
Henry Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears grey trousers with blue and white striped suspenders. He wears various colorful collared shirts. He carries with him a set of hand crossbows on his belt, each one with a amethyst on the hilt. His chestnut hair is lengthy. He has hazel eyes.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Adventurer, Poor. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 120 gp. Rhodochrosite (9 gp). 3 Acid flasks.
Rael Aloro, Male Elf [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a faded coat and loose pants complete with wide-brimmed hat. His brown hair is cut short. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: A skeptical and narcissistic man, Rael's first love is himself. His second love is also himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a Laborer, his father struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Sailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He wants nothing more than to rejoin the army; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Disease. Bonds: Poor, Military, Criminal record. Occupation: Sailor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 50 gp. Golden pearl (130 gp). Brown-green garnet (130 gp). 1 Disguise kit.
Anne Galanodel, Female Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears tattered old clothes. Her black hair is slicked back into a classic pompadour. She has a dull look in her green eyes.
Personality: She dislikes all the random violence that takes place in the east. Animals are drawn to her, and she is able to talk to them.
History: She got into the Shipwright business at a young age. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Shipwright responsibilities is difficult; and to be a knight again
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Job, Rich. Occupation: Shipwright
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 11)
Armor Class 11
Hit Points 33 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Infernal
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 70 pp. Sapphire pendant on gold chain (1400 gp). 1 Minor magic item.
Ahlyssa Adler, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'8" has a big stupid grin on her face most of the time. She has the majority of her body covered in plate. Her blonde hair is cut jaggedly and amateurishly. Her face is scarred and worn.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. Around other people she will do her best to conceal her emotions and appear jolly.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. Since then, she has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Mason
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'8") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 700 gp. Amber (80 gp). Blue quartz (12 gp). Black opal (1200 gp). Moss agate (12 gp).
Pearl Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She usually wears her red robe and has her club always slung over her shoulder. She wears a colorful flower in her auburn hair. Her face is covered beneath a completely black helmet.
Personality: She is overprotective of those who hire her services. Around other people she will do her best to conceal her emotions and appear jolly.
History: Pearl hails from a village terrorized by gnolls. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Pearl was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Shy. Bonds: Attractive, Guardian, Enemies. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 20 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
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