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NPC Generator

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Advanced [show]


Loopmottin Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She dresses in tan turtlenecks beneath a grey coat with blue slacks. Her hair is short and black. Her fair skin shows little sign of her aristocratic breeding.

Personality: Deceptive and manipulative this eastern gal figured out how to best use her charms to convince people to do what she wants. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born in the east, but her parents moved at a very young age to the west. She worked as a nervous Laborer and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wishes to resurrect an old love; and sabotage a competitor

Ideals: Logical. Bonds: Attractive, Immigrant, Job, In love. Occupation: Laborer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Loopmottin Tarkelby, Female Gnome Monk 4
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Rock crystal (50 gp). Sard (50 gp). Black pearl (600 gp).


Social Check DCs


Dazzazn Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He is wearing colorful clothing, dressed as a Spice Merchant. He has dyed his greying silver crest a little too much giving a sharp silver color. His skin is flawless and his gold eyes scan people very quickly.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. The war was a terrible time for him, and Dazzazn does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Dazzazn was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. His mother was a soldier and died while he was still young. Dazzazn was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Cynical, Depressed. Bonds: Attractive, Military, Poor, Adventurer. Occupation: Spice Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Dazzazn Wystongjiir, Male Dragonborn Rogue 8
Medium (6'6") Dragonborn, Lawful Evil (CR 8)
Armor Class 11
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)12 (+1) 6 (-2)16 (+3)
Skills Investigation +4, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 600 gp. Deep green spinel (90 gp). Malachite (5 gp).


Social Check DCs


Jane Schwartz, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She prefers to wear yellow pants and tee shirts. Her auburn hair is cut short with large spiked bangs in the front. Her blue unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was raised by priests from a young age. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She loathes her own lifestyle; and she is wracked by social anxiety

Flaws: Disease, Depressed, Fearful. Bonds: Religious, Mentor. Occupation: Banker

Voice: Breathy voice

Attributes [hide]

Jane Schwartz, Female Half-Elf Adept 5
Medium (4'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Animal Handling +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1 Minor magic item.


Social Check DCs


Thea Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She prefers to wear red clothing when she does not wear armor. Her skin is fair and her fingers are delicate and long. She has moderate length white hair. Her fierce blue eyes like to dwell on things.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is used to getting what she wants. In part because she is a meticulous planner.

History: Thea lived on a farm with her father, near the main road leading to a nearby town. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She was granted druidic powers by her dying sister.

Motivation: Wants her loneliness to end; and marry her sister to traveling adventurers

Ideals: Passionate, Professionalism, Gifted. Bonds: Family, Has a crush. Occupation: Bowyer

Voice: Ums and uhs a lot

Attributes [hide]

Thea Whispermouse, Female Halfling Rogue 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 5 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 9 (-1)8 (-1) 12 (+1)16 (+3)
Skills Athletics +2, Deception +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +5

Possessions: 200 sp.


Social Check DCs


Mara Selevarun, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and wears tight fighting clothing, which leaves very little to the imagination. Her red hair is well kept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Shipwright, who enjoyed hunting, Mara was taken on many hunting expeditions. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She became a Fisher soon after.

Motivation: She is unsatisfied with her job; and to share knowledge with the world

Ideals: Fighting, Athletic, Logical. Bonds: Job, Nature. Occupation: Fisher

Voice: Speaks with squeezed throat

Attributes [hide]

Mara Selevarun, Female Elf Fighter 3
Medium (4'10") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 8 (-1)15 (+2)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Silver comb with moonstones (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Ethereal In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a pastel vest and prefers green and white shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has a penchant for wearing a ring with an oversized ruby on her left hand. She has dyed her greying red fur a little too much giving a sharp red color. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Ethereal was born the youngest of three triplets. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She's since become an addict/alcoholic.

Motivation: Doesn't want to be a Marshal and was forced into it by her family; and marry her sister to traveling adventurers

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Rich, Family. Occupation: Marshal

Voice: Jamaican accent

Attributes [hide]

Ethereal In Woods, Female Tabaxi Druid 4
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 9 (-1)16 (+3) 12 (+1)15 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Orc, Elven, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Ghâm Westcott, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing the road beaten gear of a warrior. His brown hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a minor phobia of water and hates getting wet.

History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He used his abilities to trick people and travel the world for free.

Motivation: To end his boredom; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Athletic. Flaws: Insomniac, Fearful, Mundane. Bonds: Criminal record. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Ghâm Westcott, Male Half-Orc Rogue 9
Medium (5'4") Half-Orc, Chaotic Neutral (CR 9)
Armor Class 8
Hit Points 55 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +5, History +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Draconic
Attacks Melee +5 / 3d4+2, Ranged +1 / 3d4-2, Grapple +5

Possessions: 1800 gp. Zircon (70 gp). Blue quartz (10 gp). Smoky quartz (70 gp). 1 Minor magic item.


Social Check DCs

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