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Advanced [show]


Eida Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She sports white clothing, slightly heavier than average wear. She wears her chestnut hair up in a very large beehive style do. Her thin eyebrows rest above her beady amber eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: She was born at the edge of vast mountains. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Sabotage a competitor; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Carter

Voice: Soft and mumbly

Attributes [hide]

Eida Jamjar, Female Halfling Aristocrat 1
Small (3'0") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 12 (+1)18 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6

Possessions: 130 gp. Deep green spinel (80 gp).


Social Check DCs


Mogg Dalton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is dressed in a clean white cloak covering his clean studded leather. He carries a battered shortbow and tarnished sword as well. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes are passionate and lively.

Personality: He acts crazy and hedonistic. He is lazy and tries to find solutions quickly.

History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has never given up on his dancing dream.

Motivation: Find a way to reverse the transformation of his brother; and his religion dominates his actions

Ideals: Fighting. Flaws: Hedonist, Lazy. Bonds: Religious, Mentor. Occupation: Stableman

Voice: Complex vocabulary, royal

Attributes [hide]

Mogg Dalton, Male Half-Orc Paladin 1
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 10 (+0)11 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Quarethon Lhamboldennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His crest is cut close to his head. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He never wears the same outfit twice, unless he absolutely has to.

History: The child of northern immigrants he idolized his mother. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by orcs. Quarethon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Revenge.

Ideals: Entrepeneur, Artistic. Bonds: Immigrant, Enemies, Nature. Occupation: Unemployed

Voice: Mumbles to self between sentences

Attributes [hide]

Quarethon Lhamboldennish, Male Dragonborn Warlock 5
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 51 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 6 (-2)11 (+0)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 700 gp.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is white and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the north to a Tailor, Uraim learned a great deal about his father's area of expertise. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has achieved small success as a Tailor.

Motivation: To be a Soapmaker again; and he'd like to take his coworkers down a peg

Ideals: Passionate, Philantrophist. Bonds: Attractive, Job. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Uraim Brazzik, Male Dwarf Paladin 2
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)13 (+1) 10 (+0)10 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1600 sp. 4 Tanglefoot bags.


Social Check DCs


Wymar Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears dark leathers with embroidery. His blonde hair is singed and shortened. This gray eyed easterner is not easily forgotten.

Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He struck the Marshal job and began his own company from there.

Motivation: Balancing his hectic life and new Marshal responsibilities is difficult; and he'd like to take his coworkers down a peg

Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Wymar Koehlanna, Male Half-Elf Warrior 5
Medium (5'3") Half-Elf, Chaotic Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 12 (+1)10 (+0)
Skills Animal Handling +4, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Draconic, Auran
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Art Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This malnourished man wears a faded coat and loose pants complete with broad hat. His lavender fur is drawn into a tight pony tail with a rose scrunchie. His copper eyes dart from person to person to random spaces in the air.

Personality: Art is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Art was born in the south. At a young age he loved to build and create. His parents enrolled him in a Wizard school at a young age so that he could practice his martial talents. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: To be a Animal Trainer again; and he is unsatisfied with his job

Ideals: Extrovert, Gifted, Persistence. Bonds: Poor, Job. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Art Of Ebony, Male Tabaxi Wizard 14
Medium (5'8") Tabaxi, Neutral Evil (CR 14)
Armor Class 12
Hit Points 52 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)10 (+0) 18 (+4)14 (+2)
Skills Investigation +5, Stealth +7
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 gp. Citrine (70 gp). Coral (50 gp). Rich purple corundum (900 gp). Chrysoberyl (50 gp). Golden pearl (50 gp). Black pearl (300 gp). Obsidian (16 gp). Fiery yellow corundum (900 gp). Peridot (70 gp). Rhodochrosite (16 gp). Aquamarine (300 gp).


Social Check DCs


Ghesh Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He likes to wear black tank tops with green pants. His brass crest is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He served in the navy to pay for his family's outstanding loans. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Insomniac, Antagonistic. Bonds: Adventurer, Military, Family. Occupation: Fortune-teller

Voice: Mumbles to self between sentences

Attributes [hide]

Ghesh Argenthrixus, Male Dragonborn Fighter 7
Medium (6'8") Dragonborn, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Athletics +5, Nature +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 900 gp. Jade (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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