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NPC Generator

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Advanced [show]


Spring Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her gray fur is greasy and uncared for. This hazel eyed southerner is not easily forgotten.

Personality: She is mildly Tabaxi supremacist, though she does not identify as such. She is skeptical of what others tell her and is slow to trust.

History: Born in a small village she learned the ways of the warrior from her father. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Halfling compassion; and wants to work out more often

Ideals: Fighting, Athletic. Flaws: Ugly, Racist, Shy. Occupation: Weaver

Voice: Voice breaks

Attributes [hide]

Spring Wind, Female Tabaxi Monk 10
Medium (5'10") Tabaxi, True Neutral (CR 10)
Armor Class 13
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)14 (+2) 12 (+1)12 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran, Halfling
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3

Possessions: 800 gp. Aquamarine (800 gp). Chalcedony (80 gp). Citrine (80 gp).


Social Check DCs


Gurdis Goblinbane, Female Dwarf [Permalink]

Personal [hide]

Description: She dresses well, wearing grey shirts, loose pants, and blazers most of the time. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her brown hair, when down, is lengthy. Her eyes are likewise gray.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. During her travels, Gurdis and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gurdis discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Gurdis fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural dwarven artifacts is her passion

Flaws: Antagonistic, Addict, Disease. Bonds: Attractive, Adventurer. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gurdis Goblinbane, Female Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)11 (+0) 14 (+2)6 (-2)
Skills History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 7000 cp. 1 Masterwork Common Melee.


Social Check DCs


Enna Goltorah, Female Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her hair is always cut to a buzz. She has a tattooed face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She pushes her goals aggressively. She is also a coward if confronted.

History: Enna was born in the north. At a young age she loved to build and create. From her teen years she was always beautiful and desirable, so people have always doted on her. She moves from town to town, unable to find a place to settle.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Persistence. Flaws: Sensitive, Fearful. Bonds: Attractive. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Enna Goltorah, Female Elf Barbarian 9
Medium (5'3") Elf, Neutral Good (CR 9)
Armor Class 11
Hit Points 64 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 11 (+0)13 (+1)
Skills Arcana +6, Survival +3
Senses Passive Perception 10
Languages Common, Elven, Infernal, Gnome, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 30000 cp.


Social Check DCs


Tim Lincoln, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He carries with him a set of spears, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is long and blonde with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west his family was never financially stable. A few years later when the north was not economically sound they moved to his current location. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant. Occupation: Masseuse

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Lincoln, Male Human Bard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 14 (+2)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 5000 cp. Tiger eye turquoise (13 gp).


Social Check DCs


Rimple Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged man does not wear sleeves and tends to eschew shirts when he can avoid it, and a wedding ring on his right hand. He has a blonde handlebar mustache and slicked back blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. He uses divination through singing.

History: Rimple was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. As a young adult he joined a group advocating for an improvement in Gnomish conditions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Gifted. Flaws: Racist. Bonds: In love, Poor, Adventurer. Occupation: Butcher

Voice: pre-pubescent

Attributes [hide]

Rimple Raulnor, Male Gnome Commoner 4
Small (3'7") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 19 (+4)11 (+0) 11 (+0)13 (+1)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Ralf Snowdon, Male Human [Permalink]

Personal [hide]

Description: This man wears a grey costume with the symbols of his god on his torso. He is muscular with a powerful set of arms. His tied-back hair is silver. His eyes are likewise brown. His teeth are white and perfect.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Navigator in town.

History: He comes from a rich western family. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Navigator for the past few years.

Motivation: To be a Roofer again; and doesn't want to be a navigator and was forced into it by his family

Flaws: Shy. Bonds: Attractive, Job, Rich, Family. Occupation: Navigator

Voice: Gruff and masculine

Attributes [hide]

Ralf Snowdon, Male Human Ranger 1
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)13 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 90 gp.


Social Check DCs


Oren Tallfellow, Male Halfling [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat, and sports empty pouches on his belt. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Marshal business at a young age. He married young, but lost his spouse to illithids. He has achieved small success as a Marshal.

Motivation: Many illithids want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Depressed. Bonds: Job, Enemies, Rich. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Oren Tallfellow, Male Halfling Rogue 16
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 15
Hit Points 96 (16d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 14 (+2)13 (+1) 15 (+2)17 (+3)
Skills Animal Handling +7, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4

Possessions: 6000 gp. Old masterpiece painting (700 gp). Large well-done wool tapestry (400 gp). A necklace of small pink pearls (4000 gp). Sapphire pendant on gold chain (1500 gp). Large well-done wool tapestry (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver chalice with lapis lazuli gems (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled anklet (2000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Silver chalice with lapis lazuli gems (80 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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